John Cutter's Recent Forum Activity

  • I'm willing to try anything, but one of the testers said he saw the help screen and "PLAY" button. Also, the help screen had the correct version number and date.

    If there was no dictionary file then those events should not have run.

  • I think the iPhones in question are stopping somewhere during Initialization. Can anyone see issues with my events?

  • I'm getting ready to launch a daily word game. I have tested it on a PC, several iPhones, and a couple of iPads. The game runs flawlessly on all of these.

    Here's the link: https://worddad.com

    I did a kind of Alpha test on Sunday and had 5 people try my game. Two of them reported that it isn't running on their iPhones. (One is an SE... not sure about the other one.)

    I just spent two days re-doing a bunch of my events. Unfortunately, it's still not working. I had one of the testers clear his cache and it still isn't working on either Chrome or Safari. :-(

  • I cleared my browser history (cache). So far I haven't had the problem happen again, but it still needs more testing.

    Thanks for the suggestion dop2000. :-)

  • Thanks, JASEOO. I should have included that with my original post. (Just added it.)

    Here's some info about my project. Though I'm not sure if this is including my dictionary which has nearly 15,000 words in it. (This is a .json file that I load into a dictionary.)

    Project statistics

    Name: MyGame

    Layouts: 1

    Event sheets: 2

    Total number of events: 221

    Total number of conditions: 231

    Total number of actions: 449

    Total lines of JavaScript code: 0

    Object types: 57

    Families: 2

    Estimated peak image memory usage

    For each layout, the image memory requirement is estimated by summing the memory usage of the spritesheets used by objects on the layout. The peak image memory usage is the size of the largest single layout, since the runtime only loads one layout at a time.

    Estimated peak memory usage is 18 mb due to largest layout game_layout

    Top 10 layouts by image memory usage

    game_layout: 18 mb

    Top 10 event sheets by event count

    Event sheet 1: 111 events

    Functions: 110 events

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  • Just a quick followup...

    There is a search bar in the objects dialog. So I tried to search for one of my objects. That didn't work, but then I noticed that I can't delete the last letter in the search bar.

    EXAMPLE:

    Using the dialog box above (which was empty), I tried to search for "function". Nothing appeared, so I deleted the search term.

    Each letter deleted (with backspace), as it should, until I got to the final "f". I can't delete it. Not sure if this is related to my problem somehow or not.

  • I'm working on a word game and I'm experiencing some strange problems. I wonder if they are memory related?

    ISSUE 1

    My game seems to run fine on most devices, but some iPhones and iPads are crashing at launch. (Not all, just some.)

    ISSUE 2

    After I work in the editor for an hour or two, I can no longer add new objects. The dialog box appears but there are no objects. The box is empty. Am I running out of memory/system resources?

    UPDATE: Here are some specs...

    CHROME:

    Chrome is up to date and I'm not using any extensions (that I remember)

    Version 114.0.5735.199 (Official Build) (64-bit)

    MY PC

    Operating System: Windows 11 Home 64-bit (10.0, Build 22621)

    System Model: ROG STRIX G15DK_G15DK

    Processor: AMD Ryzen 7 5800X 8-Core Processor (16 CPUs), ~3.8GHz

    Memory: 32768MB RAM

    Available OS Memory: 32686MB RAM

  • Replying to my own thread because I may have found an issue. Could it be causing the corruption problems I'm seeing? No idea.

    I'm working on a daily puzzle game, like Wordle, so I implemented a load/save feature.

    Each time the program starts I check to see if there is a daily game to load. If there is I load it. If there is NOT a daily saved game, then I unlock my Initialization group and it, in turn, unlocks the rest of my game code.

    But yesterday, I found a few groups that were unlocked when the program STARTS. So maybe the weird (and unpredictable) bugs I am seeing are caused by this:

    1. I check to see if there's a load game available

    2. If so I start to load the game

    3. Meanwhile, my Always events are setting variables, moving sprites around, etc.

    4. The load finishes and the game starts

    In other words, as I'm loading the saved game, my code is doing all kinds of work at the same time... possibly even saving the game. Could this be causing a conflict? I'm not sure.

  • I'm working on a web-based game and it seems to run great on a variety of PCs that I have tried. It runs well on my wife's iPad and my iPhone... however, I have had to clear the browsing history for both devices.

    WIFE'S IPAD

    About a week ago she tried to load up the latest version of the game and everything was screwed up. Sprites were in the wrong places (or missing altogether) and it was a mess. I tried everything to get it to work but she eventually had to clear her browsing history. The game has been running fine since then.

    MY IPHONE

    I just tried to launch the game on my iPhone and all I got was a white screen. It ran fine a few days ago. Once again, to fix the problem I had to clear my browsing history.

    Why does this happen and what can I do about it?

  • Hey, Scirra! Huge fan of your product so I hope this post is perceived as helpful. That's how it is intended. :-)

    I'm 61 years old and I've worked in the games industry since 1984, mostly as a Game Designer though my last job was Head of Game Design at a large F2P company. Now that I'm semi-retired I'm excited to use Construct 3 to make my OWN games! Since I have a vested interest in your success I just wanted to pass along some thoughts on what I perceive as a disconnect between your website and your product / audience / pricing.

    Your website has a fairly simple design, with lots of bright primary colors and cartoony iconography. If I didn't know better I would guess that C3 was a tool to teach kids and hobbyists about game design. I'd also assume a reasonable one time purchase price.

    But, in my opinion, your fairly expensive monthly pricing is at odds with the kids and hobbyists market. I feel like the developers who could justify your prices are professionals who make HTML5 games and other content for a living. If this is the case, then shouldn't the website be designed more for THOSE folks?

    Construct 3 seems like a perfect tool for game designers, artists, and other professionals to quickly and easily make games, playable ads, apps, etc. (I say "professionals" because, again, it's hard to justify the high monthly costs if there is NOT the possibility to recoup some or all of that money.)

    I can't speak for all of us professionals, but I wish your website looked more... serious.

    I love your tool so much that I recommend it to friends and colleagues all the time, but I think a lot of them get to the website and think, "Oof. For that kind of money I want something more... professional looking."

    Just my .02.

  • I'm working on a daily puzzle game, like Wordle. Last night I published a new version but when my wife tried it on her iPad it was completely messed up. It was displaying the wrong buttons, sprites were in the wrong place, etc. I cleared the browser history and then everything was fine, but what caused the problem in the first place?

    When the game is running I frequently save it. If players start the game, and the date matches the save, then I load the saved game. Could this cause an issue if the game was updating to a new version at the same time? Also, she had left the game running overnight -- not sure if that could be causing problems...

    What else could have caused this issue? Any ideas?

  • Thanks for the reply, Ashley. Man, I continue to be super impressed with Construct 3. Congrats to you and the entire team!

    <<FWIW Wordle isn't uploading new content every day>>

    Yeah, my game is just one app, as well. I have an Excel file with a bunch of sequential dates, the daily puzzle, and some other text-based content that goes with each puzzle. I convert this to JSON and pull it into a C3 array. I have about six months worth of content and I'll add more as needed.

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John Cutter

Member since 11 Dec, 2015

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