jamiek's Recent Forum Activity

    this is ya boy looking for some rep

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  • What kind of help are you looking for? I haven't dealt with AI, but have made several educational simulations including 3D. You can take a look at the link in my signature for the apps that are hosted on itunes in this regard.

    right now I'm despaerte for sprites

  • There have been simulation games, and I guess using the physics behavior is a simulation. I have no idea what a pure simulation game is though.

    mostly ai but yes

  • No problem

    Yes, usually you only use 'On Start Of Layout' to trigger something once or set values at the start of the game. i.e. things you want to happen on first load.

    If you had particles to move to player position on start of layout this would only trigger once. Every tick will run the scenario constantly, you can also use every X seconds.

    I think ive pretty much nailed it. what you were trying to tell me. looking forward to finishing this project.

  • has anyone made a pure simulation game on construct.

  • One shot means it will play the particle anim once then you won't see anything after that.

    Is there another issue you are having here besides the ability to pin to player position? (note: the info above will do this).

    I'm always looking for people to help I have someone working on sounds right now probably. I need the 500 rep before I can pm you.

    but I really appreciate the help

  • >

    > > Yeah I don't think they pin (unless you change particle settings to something I'm unaware of). What you're seeing is probably the particles in their original position not moving, right? If you use the info I provided above, the particles will follow the player. As for the health bar, this sounds like a separate issue.

    > >

    >

    > fixed the health again until I add something else lol. its appearing properly but just wont pin. I have the particle outside the layout

    >

    wow thanks

    the way you build the events in construct is confusing sometimes.

    I had that but was connected to my on start of layout. all ive got there preloading music and play a track.

    just need to set a trigger so it doesn't constantly activate from the beginning.

    and the health bar is still working. thanks again

  • jamiek

    For future reference - there is no need to report yourself to delete your own double post.

    You are allowed to delete your own post using the 'X'.

    I don't see it lol sorry

  • Yeah I don't think they pin (unless you change particle settings to something I'm unaware of). What you're seeing is probably the particles in their original position not moving, right? If you use the info I provided above, the particles will follow the player. As for the health bar, this sounds like a separate issue.

    fixed the health again until I add something else lol. its appearing properly but just wont pin. I have the particle outside the layout

  • > R0J0hound

    >

    > are you sure that works? I've seen this issue come up before where particles don't actually pin. I remember having to simulate it with position. Not a huge problem though I guess.

    >

    yeah they only pin to where the player is at that exact time it wont pin as far as I can see

    I just tried to change the settings to one shot and can see anything I don't know about the particles property's well enough to know whats causing that

  • R0J0hound

    are you sure that works? I've seen this issue come up before where particles don't actually pin. I remember having to simulate it with position. Not a huge problem though I guess.

    yeah they only pin to where the player is at that exact time it wont pin as far as I can see

  • R0J0hound

    ok sorry I'm going to have to talk to two of you in the one post, I had the sprite pinned but was stopping the health bar and going constantly. then I had it pinned the way the tutorial says but like plinkie it wont work its just pinned to where ever the default player starts.

    I'm sorry I can share more with you but my event page barley makes sense as it is with the rest whenever that comes. got few bugs to work out.

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jamiek

Member since 10 Dec, 2015

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