jamiek's Recent Forum Activity

  • I have a pre-existing example that I could modify for you.

    ok thanks

  • how can I make top down physics for games like pool or soccer.

  • >

    > > Does running the game in debug mode not give you any clues at all?

    > >

    >

    > not that I can see. there should be no problem not much is going on

    >

    I don't want to state the obvious, but there's clearly a lot going on.

    I'm new to Construct 2 but not to debugging. If you can't attach a capx, disable sections of your code and run in debug mode until you find yourself with a vastly reduced processor speed and you will find your culprit. I've a little game running and it's showing me 21 objects - 50 FPS - 12% CPU (Intel Core i3 laptop) - 37.4mb images. Occasionally it rises to 26%. I think that if you're hitting 60%-80% then you've got a lot going on. You just don't see it

    yeah you are right ultrafop fixed it

  • Hey there,

    I can take a look if you'd like.

    Without seeing the capx, my first thought is that there's a loop running that's causing the issue.

    when I use firefox the cpu is at 60-80 percent. I don't think there's a loop

  • Does running the game in debug mode not give you any clues at all?

    not that I can see. there should be no problem not much is going on

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  • the project I'm making is 43 events and when I preview the cpu usage is up to 200 300 percent and the game wont play. I cant see how this is happening. I can send a capx if you need one

  • capx?

    can I send you it in a email

  • Perhaps the text box is too small to fit everything? Maybe have your event round the value it puts in the box or make the box larger. Not sure exactly what is happening to you.

    the box is big enough, I can see for a split second then its gone, and I see it when I wrap back to the start.

  • I'm trying to set text anchored to screen to max speed but It disappears just as the layout loads. I have layers set properly and I know how it works but I just cant get the text to stay on the screen

  • it would be the same with wrap - but without the freedom to tweak

    ok thanks

  • you want to spawn new enemies when you wrap around your layer?

    If so I would try this (without the wrap behaviour)

    fetch obj_player.x and y > move player to the other side > spawn new enemies

    is there another way to do it with wrap

  • I don't get the question.

    If you have the "scroll to" behaviour on the player, then the player (your car?) makes the screen scroll.7So faster car faster scrolling.

    lol right sorry. how do I make every wrap look different with different enemies.

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jamiek

Member since 10 Dec, 2015

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