The rest value order would be consistent if you put number as sorting reference (first row): dropbox.com/s/o2vudqchkda064t/sorting%26associate.capx
Sorting string is all about length which priority is the longest put first in first row.
Isn't that player_id is number? If so you need to convert the string from local storage using int. I think you confused yourself between key and item value.
Set Color example: dropbox.com/s/0o05icsmntaqoy7/indexing_color_test.capx
I promise this one will be chaotic & put your cpu into stress: dropbox.com/s/tc9v75lb6xizh86/bullet_ascendant.capx
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Utilize path finding or make the wall pushing back the enemy.
Here simple use of pathfinding: dropbox.com/s/fumc7ctko35r68r/tap%20path.capx
Pushing example: dropbox.com/s/glhoiswi4vc4r6z/auto_missile.capx
dropbox.com/s/gbxtltho24uy8nr/push_player.capx
Tried refresh the game many times but just stuck at screen with "New Best Time!".
Anticipation jump? Have a look: dropbox.com/s/a5bzym3aex89j70/platform_slope.capx
Probably not. There are some attempt already. However I appreciate for you consider sharing the source since I do puzzle games too.
Use particles object then adjust it's properties until match your reference. It is one-shot type particles for sure.
Work just fine in my desktop:
Probably a problem with graphic driver. Try to update it or reinstall Construct.
HUD essentially just 2D layer with scrolling & scale rate set to 0 so the visual elements anchored all the time on screen.
Family & Hierarchy what you are after. For simpler situation such as grouping instances of same object you can use instance variable as tagging system that refer to that group.
Member since 22 Feb, 2012