Stampedo's Recent Forum Activity

  • I'm back again with loads of questions.

    I've been trying multiple things, looking at tutorials, and things never work the way I want to.

    For example, I'd like to to be able to shoot in any position (while crouching, running, jumping, etc). Everything I tried failed.

    I also tried to add bullets. It works, somehow, but it doesn't mirror!

    At some point, I'd like to be able to shoot at physic objects and have an impact on them.

    Can you look at this file and help me with the problems above please? (shooting in any position + not mirroring) + (shooting physic objects if possible)

    Platformer test

    I'm really eager to learn, but nobody around me knows this program.

    Doesn't really help...

    I want to emphasize on the fact that I've been trying many things before asking for help here, the problem is that the system I'm using that was almost fully made by Nimtrix is too specific for simply being "inspired" by tutorials.

    I realize that it's already too complicated for a beginner like me, but that's the way I have to learn.

    Thanks!

  • Im using r95, your file doesn't work for me :(

  • Wow this is much cleaner and it works perfectly, thank you greatly.

    Now I'm interested in a few explanations:

    1)What's the advantage of using booleans here?

    2)Is there a way to place correctly and easily the origin points? (shoot_fx) for example. I had to place this one blindly...

    3)In the "shooting" section, you used the function "spawn sprite on layer 0 (image point 1), I need an explanation for this :)

    Really sorry again about flooding with questions, but despite me looking at the manual, many informations don't look naturally obvious to me. I have no experience in game making, this doesn't help.

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  • Hey,

    Here's the capx, that's where I am.

    http://www.filedropper.com/platformertest01

    You can notice that the crouch isn't animated.

    Same for the shoot animation.

    Also I'd like to know how to set up easily the spawn point of the shoot FX, I had to move the origin point blindly until I find the correct spot, kinda lame...

    Next step: finding a way to actually shoot using physics...

  • Thanks AGAIN Nimtrix :)

    I have a problem with the crouch animation, it doesn't loop with your system. It's blocked on the first frame.

    I'm using "down arrow is down" and "set animation from beginning".

  • Thanks a lot again, it helped a lot! You rule ;)

    Btw how do you write titles in the event sheet?

    =

  • Thanks a lot Nimtrix, it worked!

    I'm still wondering how to create this crouch behaviour.

    EDIT: Havent checked your capx, I'm using r95

  • Ok thx.

    When I'm using "is not jumping", it overrides the running animation.

    Same for "not moving".

    I'm forced to use "on landed", and it makes sense to me.

    But I can't find a way to fix my problem (animation looping forever)

  • Thanks for your answer.

    • "Is (not) jumping" and "Is (not) moving". (not meaning inverted events)

    What do you mean by "not inverted events"?

    My problem occurs when I stop pressing a key while jumping, the animation will loop even after landing.

    What I would like is when I don't press any key while jumping, the "standing" animation" will play on landing (and not cycling the running animation)

  • I used search function and didn't find the answer, though it's a very simple question: I'm using the platform behaviour, and after landing, my character is sliding if I keep pressing the left or right arrow.

    I have an animation for standing and one for running.

    I tried to add:

    Platform on landed - set animation "standing"

    But he still sliding.

    Then I'm adding another condition to this:

    "Keyboard - Left arrow is down - Invert" - set animation "running"

    Same with right.

    Now the character is running on landing...

    Help :)

    Also, I'd like to know to add a "crouch" behaviour.

    Thx!

    EDIT: Fixed this by replacing "onlanded" animation by "running". I noticed that the problem appears when I stop pressing any key when the character is jumping.

    If I do that, he will keep running after landing, any idea how to fix that?

  • Sorry to bother you again, I've found a more precise example of what I had in mind:

    youtube.com/watch

    I'm not an expert, but it looks like procedural animation, or at least something based on a ragdoll.

    This is made in Flash, so obviously the tools are ideal for this kind of animation. I havent tried the animation tools in construct yet, that's why i'm asking before possibly wasting time for nothing.

    Is that possible to have something similar made in construct?

  • Thank you Ashley for your answer.

    Yeah I've been checking these already,but it was not quite as advanced as those examples. I'm particularly interested by the location damages.

    For example, if you shoot at the leg or the arm, can the ragdoll be dismembered?

    thx.

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Stampedo

Member since 22 Feb, 2012

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