Ubivis's Recent Forum Activity

  • I set up a quick and dirty demo :)

    gogwiki.com/temp/LapDemo.capx

    Hope this helps :)

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  • hmm, right... it is equal :)

  • Just an idea: What about setting a variable for each lap? In this case, you know the time for each single lap and you can easily add those values up to a total time.

    4 Variables are needed in this case:

    Lap - Integer (to track which lap the player currently is)

    Lap1 - Integer (Time in seconds of the first lap)

    Lap2 - Integer (Time in seconds of the second lap)

    Lap3 - Integer (Time in seconds of the third lap)

    I am pretty sure that there are better solutions, but I am new with this as well and this is just something that would be easy to do :)

  • d3dx9_43.dll

    as I said... this is a computer at work, no fresh DirectX9 Installed :)

  • started with an d9d3 dll missing error (I'm on my work PC at the moment) and after closing windows XP came up with an error, that the program is not responding. But the Game runs flawless :)

  • Really nice layout... good luck with your project :)

  • Thanks for your answer. am using the lerp functionality on the onTransition event...works great :)

  • nice, this will help me out... thank you :)

  • 100 megabit, not byte... a big difference ;)

    otherwise, really nice... hope everything will work out fine with the move... I know for myself how strange such moves, from my Wiki move from one Server to another, can be :)

  • I just got an idea of what you could do (something like a workaround).

    Split all the levels into separate projects and use AJAX for a background system (php) to move Characters from project to project. In this case, only the parts that are needed for the specific level are used and this could reduce file size.

  • I do have a lot of fun with this PlugIn already, but I am currently thinking if it is possible to add a z-dimension? Maybe as a scaling method? It would be great, if it would be possible set a size endpoint.

    Example:

    You have an image that is 32x32 in size on x=0 and y=0. Now you like to move it to x=10 and y=50 and increease the size of the image to 64x64.

    This would make it great to develop intro animations quite easy :)

  • Lovely, missed to browse the Manual and Tutorial the whole day :)

    Thank you for fixing the problem :)

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Ubivis

Member since 22 Feb, 2012

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