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  • Yeah, that is what I am probably going to do is have each level of the building on a separate layout.

    The thing I want to avoid is creating the pathing grid when a layout loads, the grid will never change, so if there was a way to just have the grid already created it would be great, just load that instead of calculating one based off of solid objects.

    Is there a way to create a "grid file" or anything?

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  • I'm using the pathfinding tool to create an interactive map. I have had some success here, but I am going to have the first and second floors on two different layouts.

    The paths are fairly different on these two levels, and I want to limit CPU usage as much as possible because this is probably running on something very light (like a raspberry pi 2).

    So instead of recreating the pathfinding grid every time it switches between the two levels, is it possible to have the grid already created? The grid won't ever change, so a static one would be great. Or is it possible to actually go in and "draw" the grid as a file and have the game load it instead of creating it off of objects?

    This is a 1920*1080 grid with a cell size of 6 so I worry about performance.

  • *Please delete post, I can't find how to do it myself.*

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GrimApp

Member since 7 Dec, 2015

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