WilliamAnderson's Recent Forum Activity

  • .....Unless I use the current frame number as alphabetical value? I could create an array with each alphabetical value("A-Z"), index 0 is A, index 25 is Z......I could say if

    LetterArray.at(Letter.AnimationFrame) = uppercase(mid(WordArray.At(index),index2,1))

    Then correct?

    Am I crazy or does that sound viable?

  • korbaach,

    That looks like it works for display, but i need my objects to be interactable; The user needs to click on them and they in turn perform actions based on their value (Each letter has a variable of it's own alphabetical value). I don't believe there is a way to have it all in one object with 26 different values? Any Recommendations?

    Thanks, William

  • But my letters are objects, and cannot go into an array? I know how to build an array and randomize it, but what values in the array would let me spawn corresponding objects? I was thinking ID's, but you cant't spawn objects based on that in construct2

  • Hello all,

    In my game I have a screen full of 26 letter sprites, each one a different letter of the alphabet. I want to make them shuffle so they are in different spots every few seconds to make the game much more challenging. However, I only want one instance of each letter on the screen. I know I can spawn a random letter by using spawn another object> Letters(Family). However, I don't know how to give it the condition to not pick one already on the screen. Any Ideas?

    Thanks,

    William

  • Hello all,

    I was just wondering if there was a simple way to load a family into an array without having to add each part separately. (I loaded in special sprites for letters of the alphabet, and would now like to store the 26 letter sprites in an array).

    Thanks,

    William

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  • Hello All,

    Is this plugin capable of changing single letters color in a textbox? As in only part of a word, though both different colored parts would be part of the same text box? I was redirected he asking this sort of question.

    Thanks,

    William

  • Hello All,

    I have a game in which the user is given a random word. as they complete the word in game, I want each letter they get correct to change color. (so they can see the part of the word they've completed already). However, I don't know how to change individual letter color in a text box. Any advice?

    Thanks,

    William

  • Hello all,

    I want to make it in my game so that when the timer hits zero the "Game Over Layer" Appears, displaying the game over text and what not. However, I want everything else in the background to stop moving and pause while the game over screen is displayed; It's odd to have things continue moving and updating after game over is displayed. How would one pause/stop the layout, but keep it in the background?

    Thanks,

    William

  • Hello all,

    I was wondering if there is a way to change the font color of text one character at a time? For example, the word "Hello" would start all black, then the H would turn orange, the "ello" would still be black. After One second the "He" would be orange, the rest still black and so on...

    Is there a way to do this?

  • My problem was that it was on tap, not touch; apparently they function a bit differently. Working great now, Thanks!

  • Hello All,

    The final goal of my game that I'm currently making is to export it to android for mobile purpose. However, reading across some of the forums I see that many people are saying that exporting to android was a nightmare. These posts are from 2012 and 2013 however, and I'm wondering if it's still difficult and what the easiest method would be?

    Thanks,

    WIlliam

  • It was exactly as you said. Thanks a lot guys! The community here is great!

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WilliamAnderson

Member since 5 Dec, 2015

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