JPatchZ's Recent Forum Activity

  • I'm anxius for more of that pig.

  • The motor feature is genious! The dragon's moviment seems really believeble and a sort of easy to do. The game conception I have occurs in a medievl rpg-like world fully of creatures that would make a good use of this tool. I hope this software gets a C integration soon.

  • I'll take your tears of sorrow for breakfast, little turrets.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh, such an honor! You can call this the no-nightmare edition.

  • The game over screens is so cool that stops me from say the f*** word when I lost. For some reason, it reminds me of Resident Evil (my favorite franchise ever), but I'm seeing this screen so much I think I'll have some bad dreams about it soon.

  • The creature 2d animation seems unpolished yet. I don't know if I'm right, but I got the impression it's newly developed, thats why they are so needy of monetary payback. Hopefully it will get more attention and sale in near future, and then the developers offer a not so limited free version with exportation feature like C2 and Spriter.

    Would you share a gif or a video of some of your creations? I got really puzzled about this tool, and I'm curious about its capabilities.

  • The container is a good catch. I think this will sove your problems. Let us know.

  • I think some games are meant to be easy, others to be harder. This is a hard one. Happilly there are games for every taste. I did'nt get to pass through those turrets yet, though =/ ... ... ... but I'm not giving up, this game didn't beated me up yet.

  • Its seems a good software for animation. Too bad the free version is useless since you can not export the animation.

  • You could use a invisible sprite that don't rotate to be your object with the colision points and then add another sprite with the image you like on top of it, using the pin behaviour and to be the rotatory one. All the colision actions must be refered to the invisible sprite.

  • The effects when jump/boost run/attack looks pretty good.

  • I'm not sure if I get the game right...maybe a sort of tutorial? Didn't know what to do with those buttons at the right corner.

JPatchZ's avatar

JPatchZ

Member since 4 Dec, 2015

None one is following JPatchZ yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies