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    > I remember their team expanding a couple of months back, but wasn't it just like social media/PR people or something? Didn't seem to make any difference to the actual product and seemed like dead weight and a waste of resources. There are heaps of developers making a good living without subscription models, if Scirra wants to go that route it's up to them, but the argument that software developers need to use subscription models to be profitable simply isn't true.

    >

    We've got a much bigger team now, (compared to when it was just me and Ash in our mums house all those years ago). We have an MD who takes a lot of administrative burden off me so I can work more on web development stuff and is helping grow the business, Laura doing social media and engaging with the community (we felt we needed to increase communication with the user base), Diego and Iain who are both full time developers working on Construct 3 with Ashley, and we currently have Paulo in house doing lots of graphical work, and Julien of course always being a huge help in the forum and with support emails No one is a dead weight, everyone is working very hard for Scirra and doing great work. A lot of it is behind the scenes, at least for a little longer.

    Yes, but we are paying for your product, not your team.

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    Buy - No brainer

  • * Students - There is still a free version of C3, why do you need a full verion for learning. I used C2 free version for a year learning it before I bought it.

    * People living in poor countries - I think C3 is still one of the cheapest options out there. Should they get discount to people because of where you're from? Imagine the rage from others. I think the price is very affordable, even in poor countries. About 8$ per month?, get some support from family and friends if they want to support your game making.

    * People having a bad financial situation - Are you suggesting a pity discount for poor people?

    * Designers focusing on non-profits - There is still a free version of C3. If you are a non profit, why not collect money for a licence by donations?

    * Designers focusing on experimentation - There is still a free version of C3, I bet it's perfectly fine to experiment with.

    * Anyone that was considering Construct 3, since they can use other engines for free. There is still a free version of C3

    All in all, from what I've read C3 will have a free option just like C2. How is that not catering for all of the above mentioned?

    If you will only be using C3 for the above reasons, why would you need a full licence?

    Yea, but why choose C3 vs C2?

    All of the things said above apply to C2 and it has a much more lenient payment method. (You know, for those who don't have the money to throw around for nothing in return...)

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    We feel it's more respectful to be up-front about pricing from day 1. If we announced the pricing further down the line I think we'd get a lot more criticism. We don't want to hide/bury anything that might be considered controversial.

    I'm curious specifically why do you think that's disrespectful?

    It's because you haven't shown that much of C3, except the stupid pricing method which is ludicrously expensive!

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    > Nah, the fallout would have been far worse if they had waited to announce these exact features.

    > This way they don't have to worry about the users who wouldn't have paid for the new scheme anyways.

    > Now all they have to do is build up the value of C3, hence the trickle of information.

    >

    That was our thinking!

    Why are you guys only responding to positive comments?

    We, those who think this was stupid, aren't here to crucify you guys. We're here because your near perfect product got us here and seeing you mess up so flowers much genuinely ***** because we wanted C3 to be awesome!

    To see why we think it was a stupid idea, take the example of the game "Evolve" now called "Evolve stage 2". They hyped it up by saying it's the future of FPS's or something along the lines.

    Thing is, they posted all the dlc information (including price) before even showing a trailer for the game, showing what their really after. And of course, there was an uproar from the community.

    It's now called "Evolve stage 2" and they converted it into a F2P because of the very few sales. (If you are interested, watch the jimquisition on it, it's a good episode)

    You have done here exactly the same thing. And we don't want you to. We know you can and have done better than this.

    Also, newt the value should've been already there, on the first line of the post.

  • Isn't subscription really better for poorer people or those in poorer countries though? They've said there will still be a free version, and this way when you outgrow free or need a licence the up-front payment is smaller than it would have otherwise been.

    I live in Romania (which may not classify as a poor country, but is also far from being rich) and I would chose a one time fee over a monthly fee any time of the week (yes, even if it is much more than the monthly fee)

    I know if I were to buy a product like C3/C2, there is no point wasting money on a subscription on a product I would use a long long time.

    Also, paying the price of C2 every month would be an enormous investment, for something that has not yet shown why it deserves it, that I simply cannot ask my parents to make. Especially considering 1USD is 4.20RON right now...

    EDIT: It's actually 100$ per year, so it's not as bad, but still way too much when C2 FLOWERS EXISTS

    It would be much better if it was like this: 100$ upfront for the engine and 20/30$ subscription for online. That way you would pay once a reasonable amount and if you wanted the online feature, you would pay monthly a reasonable amount.

    As long as the offline support works well and it performs well on potentially weaker hardware I see it as a win for those users.

    I have used C2 on this laptop for a couple of months:

    http://www.emag.ro/laptop-sony-vaio-cu- ... EYT9KBBBM/

    (AMD E2-1800 processor; Radeon HD 7340)

    And it worked on it really well!

    Also, if you are going into game development seriously, you are not going to do it on grandma's 20 year old laptop...

    And those who are starting in game development aren't going to use C3 because it isn't the first thing that comes up when you google "How to make a video game"... (In fact Construct 1/2 (or 3 obviously) aren't even mentioned on the first 10 pages...)

  • This would be great! +1

    Ashley

  • Well again, make sure that Construct 2 is displayed by your GTX960 and not your intel HD chipset.

    And make sure to update the graphic drivers of the GTX as well. You want THIS graphic card to display Construct 2 not the Intel chipset.

    Look on google using the keywords "laptop using graphic card instead of chipset".

    You may even add the GTX960 reference to your graphic card in the search.

    Try a clean install with your GPU drivers as well. This tool can help you a lot: http://www.guru3d.com/files-details/dis ... nload.html

    I use C2 with a 3rd generation Intel GPU and it works just fine.

    I've clean installed the drivers for my gtx card with the program and have used the nvidia control panel to make C2 run off my dGpu (as seen in the photo below), but the icons are still bugged out...

    This has turned out to be much more of a hassle than I thought it would be, so I think I'm ready to call it quits...

    Thanks for your help!

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  • When you "clean install" are you downloading the release again from the website each time or are you always using the same executable you already downloaded ?

    If not, try another clean install with a new download.

    Is your computer a laptop with an Intel chipset and a graphic cards ?

    If yes are you sure Construct 2 is not using the Intel HD chipset of your computer ?

    I have downloaded one that day and have used it for all of them.

    It is a laptop with intel hd graphics. I updated the driver, uninstalled C2 then reinstalled it with a new .exe from the site, but the icons are still bugged...

    I have a dell xps 15 9550 (i5 6th gen and gtx960M) if that helps...

  • Try to update your graphic card drivers.

    Make sure when you make a clean install, to uninstall any previous release and try and clean the registry base as well before making a new install.

    I updated my dGpu's drivers and have made another clean install, but this time also deleting the C2 regestry folder as Ashley said in this post:

    https://www.scirra.com/forum/completely-uninstalling-construct-2_t177890, but the icons are still bugged...

  • Hey, so this is quite a small thing, but it's been bugging me for a while...

    Here's how my project window looks like:

    As you can see, the layouts have the icon to one side, and the event sheets have the icon of the first object in my project...

    So what can I do to fix it?

    Clean installs don't fix it btw...

  • Hi. Which one does work? I used cordova-plugin-ad-admob but when I use "simulate" tab no ads are shown (testmode is on).

    The ads will only be shown only on mobile... (which does make it a real hassle to test the ads...)

    The one I used is this: cordova-plugin-ad-admob tough I haven't released the ad version on Google Play.

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