Poxnixles's Recent Forum Activity

  • In your screencap it looks like they are both subevents for something else, did you split the host and peer groups? The message received event needs to be in a peer group,and the host will also need its own action to go to the new layout.

    Here is an example. Tested by previewing and duplicating a couple tabs/windows.

    https://www.dropbox.com/s/sjtjilffjvtdu ... .capx?dl=0

    Nah, they were just under a group. Your example is really helping, I'll let you know if I run into any other problems!

  • System compare two values. You might not even need that, if you use a message tag that is unique.

    Tried assigning it as a button the host must click, doesn't seem to do anything.

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  • Here is an example.

    You will use the action Multiplayer: Broadcast Message for the host, and the condition Multiplayer: On Peer Message or On Any Peer Message for the peers.

    Edit: I'm actually not sure myself how changing layouts interact with object syncing, maybe someone else who has experience regarding this can chime in.

    Changing rooms is also an interesting idea, but I think re-associating peerIDs to the correct people could possibly cause a lot of headaches and problems. I assume the peerIDs will change upon entering a new room.

    What is the condition I place to get the Multiplayer.Message = "start"? Trying to look through the system conditions but not sure which.

    Thank you for your help, also.

  • Have the host send a message to trigger changing layout on all the peers.

    Then in the new layout, set it up as the tutorial describes where objects are created and assigned to peers.

    How do I go about the first part?

  • So I'm trying to develop a multiplayer game, and before actual gameplay is a lobby where up to 4 players can join simultaneously before proceeding onto the action. How do I get it so that all connected players move on to the same layout after this lobby layout?

  • When you select the Layout, there is a property in the Layout Propertiy window on the left that says 'Event Sheet'.

    Ha, was looking on the event sheets themselves the whole time. Thanks!

  • I'm probably missing something super obvious here.

  • Have you gone through the multiplayer tutorials? It is worth spending some time to familiarize yourself with it to have a basis to know what sort of work you will need to put in.

    The multiplayer plugin may seem intimidating at first, but it is actually rather well done and very clean to use provided you actually go through the tutorials and understand what each event is for.

    This will help you judge if you want to proceed with a multiplayer game, and it will let you design with multiplayer architecture in mind.

    On the other hand, I always like to prototype my base game first to make sure it's something I want to keep working on. Even if you had to redo some of the events later for multiplayer, it will be much easier the second time around, and you'll be sure your base game works as intended first. It is much easier to diagnose bugs and problems if you focus on one thing at a time!

    Ah, this is a really good way of putting things! Thank you so much!

  • So I've been poking at a lot of basics for a game I've had in mind. Intended to be multiplayer in the long run, a platformer with cameras set to individual players (around 4, maybe). Individual player-chosen upgrades and statistics stored for the round that affects all players. The question is, when should I implement this functionality? It's a major part of this project overall, but it seems like a daunting task to sort out. In fact, it's getting to me so much that it's been turning me away lately...

    So, is it better to get that out of the way as soon as it's sensible or get to it later in development and focus on other aspects for a while?

  • > Poxnixles: there's a thread in the forum, it's over here: plugin-photon-cloud_t125222?&hilit=photon

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    Thank you! Any tutorials around for it?

    Daggio Google doesn't seem to be helping, sadly.

  • Poxnixles: there's a thread in the forum, it's over here:

    Thank you! Any tutorials around for it?

  • Poxnixles: I'm using Photon plugin and it's easy to work with, I haven't tried another plugin though so I can't compare it to anything else.

    Alright, where do I get the plugin exactly? I'm a bit confused.

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Poxnixles

Member since 1 Dec, 2015

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