bolosaur's Recent Forum Activity

  • Hi,

    I'm trying to create a text-based console interface using the SpriteFont-object in Construct 2, but it seems to me that it's impossible to append text to the object if the textbox is already completely filled up?

    Furthermore, there doesn't appear to be any way to count the number of lines in a text string so that you can remove the top line?

    Anyone know how I could get around this issue?

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  • I see it now... the sprite sheet you're using is wrong. The tool previously posted will help.

    Could you explain what is wrong?

    And when I saw image (gone now) it looks like that is your problem (you catching letter next to it. above it. or below it.

    It's not catching the surrounding letters, because the bitmap image I'm using is in 1:1 scale. In other words, it's a visual glitch.

    See "r" and "i" big space between - you need to manually set up letter spacing. "I" takes up less space which means more white space etc etc

    What do you mean?

  • Hi,

    I keep having the following issue:

    <img src="https://copy.com/TmDRx313xHXw/c2_spritefont_artifacts.jpg" border="0" />

    As you can see there are strange artifacts around the letters.

    Anything that the devs can give input on?

  • Ashley I'm always using the latest version, and I'm on a Nvidia GeForce GT 650M with second latest drivers installed, as the latest drivers are faulty.

    Have the C2 devs never noticed this issue with the application? Because it seems like somewhat of an elephant in the room to me.

  • Hi,

    I'm trying to use the official Touch plugin to get the absolute X and Y positions of a user's touch input on the canvas.

    However, if the topmost layer has its scrolling set to 0,0, then the absolute position of the touch object is also affected.

    This shouldn't be happening, should it?

    How can I get around it?

  • Hi,

    I'm having issues with my Construct 2 application constantly crashing.

    During any given session, the application will crash at least 3-5 times for no apparent reason, and I keep losing a lot of work because of this even though I frequently save.

    Is anyone else experiencing this? Because it doesn't seem reasonable to me.

  • Yeah I already checked for false positives and also contacted Notion Games. What I've found out from forum topics on Avast is that an advertisement seems to be generating the problem, but I cannot confirm anything at this point since I still can't visit the page. Hopefully someone will be able to look into it.

  • It seems that it was a permission issue, and that you have to allow the executable to be run as an executable, but now my issue is instead that the 64-bit version doesn't open in fullscreen as it should and does on other systems, and the 32-bit version doesn't run at all. :-/

    Any ideas?

  • I don't know if that's the problem, and the provided steps on that page aren't detailed enough to be of any help. :-/

    Here's to hoping someone can provide more info. :-)

  • Hello,

    I tried to build my game using node-webkit, but upon trying to run both the linux32 and linux64 executables in Ubuntu, it merely informs me that no application can be found that'd be able to run the file, and asks me if I want to look for it online, after which it finds and allows me to install PyPar2 which in turn only tries to extract the executable as if it were an archive.

    How can I get Linux builds to work?

    Thanks

  • Hello,

    When I tried visiting notiongames.com as suggested by the Super Ubie Land ad showing on scirra.com, Avast warned me of a trojan that the page tried to download onto my computer in gzip format via JS.

    Since my virus program won't allow me to visit the site anymore due to the threat, perhaps someone from Scirra could comment on this?

    Cheers!

  • Hello,

    I've been spending the entire day trying to come up with a system for sensing how many touch inputs there are, which direction they are moving in and at what speed. However, whenever I've gotten a system working, it seems that I get completely different behaviors when testing on iPad or iPhone.

    I can't seem to understand exactly where the difference lies, so I'm wondering if anyone else know of any differences between how the official Touch object is treated by iOS compared to desktop browsers?

    Thanks in advance.

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bolosaur

Member since 12 Feb, 2012

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