bolosaur's Recent Forum Activity

  • Yes. It makes no difference whether it uses point or linear sampling.

  • It's only supposed to show a fade-in, but the spritefont object will have tearing.

    I've also had problems with tearing in previous C2 games I've made, so I do think it's an issue.

    Is there anything that can be done about it? Does anyone know if there are any settings in C2 with which you can avoid triggering this effect?

    I think it's an important issue since a lot of people are Firefox users.

    EDIT:

    Also, I've tried the HTML5 game Browser Quest on all browsers on both Windows and OSX, and it doesn't have any problems with tearing whatsoever. If the problem is with Firefox, how come I'm only getting this with Construct 2 games?

  • Thanks for the info.

    I updated the example file to see whether the problem is with the renderer, and it appears that you are correct.

    Example: http://dl.dropbox.com/u/2725629/html5tests/Astrojone_point/index.html

    However, if outdated drivers was the issue, how come it still works in some browsers?

    I'm getting canvas2d with:

    Firefox in Win7

    Opera in Win7

    Safari in Win7

    IE in Win7

    Opera in OSX

    Safari in OSX

    I'm getting webgl with:

    Chrome in Win7

    Firefox in OSX

    Chrome in OSX

    As for iOS devices, you are also correct:

    iPad 2 showed canvas2d

    iPhone 3GS showed canvas2d

    iPhone 4S showed canvas2d

    So do you have any idea why some browsers are showing canvas2d while others aren't?

    EDIT:

    As I mentioned in the other thread about tearing, I've tried the HTML5 game Browser Quest on all browsers on both Windows and OSX, and I haven't experienced any blurring or anti-aliasing issues whatsoever. How come I'm only getting this with Construct 2 games?

  • Thanks for the reply.

    Could you elaborate on what you mean? How isn't it designed to deploy games?

  • Hello,

    First off sorry about all the topics I've been creating, but I'm guessing you'd prefer to have one topic per issue so that others can more easily find them?

    Anyway, I read somewhere that exporting my game to PhoneGap might solve an issue I had regarding resolutions, so I wanted to try it.

    However, when I do export my game to PhoneGap, the screen turns blank on every device I've tested it on.

    Tested on:

    Windows 7

    OSX Lion

    iPad 2

    iPhone 4S

    iPhone 3GS

    Example: dl.dropbox.com/u/2725629/html5tests/Astrojone_phonegap/index.html

    Any ideas?

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  • Hello,

    I don't know if this has to do with Construct r91 still being beta, but when I set my games' fullscreen parameter to "letterbox integer scale" the point sampling doesn't seem to be working.

    Example: http://dl.dropbox.com/u/2725629/html5tests/Astrojone_point/index.html

    The Mario sprite to the left is original-sized and shouldn't look as blurry as it does.

    Tested on:

    Firefox (Windows) - Doesn't work

    Internet Explorer (Windows) - Doesn't work

    Safari (Windows) - Doesn't work

    Opera (Windows) - Doesn't work

    Firefox (OSX) - Works

    Opera (OSX) - Doesn't work

    Chrome (OSX) - Works

    Safari (OSX) - Doesn't work

    Any ideas?

    EDIT:

    I asked some other people to test it as well:

    One guy tested in Chrome on Windows 7 - Worked.

    Another guy tested in Firefox on Windows 7 - Worked.

    Another guy tested in Chrome on Windows 7 - Worked.

    Another one tested in Opera on Windows 7 - Didn't work.

    One guy tested on OSX Opera with an old "11 MacBook Pro - Didn't work.

    The second guy tested on Firefox on Windows 7 64-bit with a GTX 560 - Worked.

    Third one was on on Chrome on Windows 7 with a GTX 560 Ti - Didn't work.

    The last guy was on Windows 7 64-bit with Intel HD graphics - Didn't work in Firefox or Internet Explorer, but worked in Chrome

  • Hello,

    I'm developing a pixelart-style project, and I keep getting some weird screen tearing in Firefox on Windows 7.

    All of my drivers are up to date, as is the browser. Also, this is a problem I've experienced with Construcct 2 projects on my old PC as well, so it doesn't appear like this error is limited to my current computer.

    Example file: http://dl.dropbox.com/u/2725629/html5tests/Astrojone/index.html

    My computer is a currentgen MacBook Pro with 8 GB RAM.

    Is there any way to fix this?

    Thanks in advance.

  • Hello,

    I've started building a project and noticed that whenever I switch between landscape and portrait on any of my iDevices, the screen more often than not turns pitch black.

    I've tested this on an iPad 2, iPhone 4S and iPhone 3GS, and in all cases rotating the screen causes the screen to go black.

    Is this a well-known error? Is there something I can do to keep this from happening?

    Also, as a side note, is there any way to prevent the game from going portrait in the first place?

    Thanks.

  • <<edit: information is irrelevant now>>

  • The Touch object solution worked for the swiping problem, thanks.

    Regarding the hiding of UI bars, are you sure that it's not possible? Because I distinctly remember doing it about 10 months ago when I was developing mobile websites by using a bunch of meta tags, and perhaps some JavaScript as well.

    Was this perhaps changed in iOS 5 or something?

    Also, what about Android devices? Is it possible to remove any UI bars in native Android browsers? I can't test it myself since I don't own any.

  • Hello,

    I recently started a project in Construct 2 with the intention of building a web-based pixelart game. My idea was to give it the resolution of 480x260 so that it would work from within any browser on any platform going as low as iPhone 3GS, and scaling up when necessary using fullscreen mode with integer letterboxing.

    However, upon exporting the game to HTML5 it seems that iOS isn't picking up on any of the meta tags telling it to treat the website like a web application (or so it seems to me).

    For example, the address bar is still showing, and the website is draggable whenever I touch and drag which effectively makes the game unplayable on any iOS device (and possibly Android devices as well?).

    Here's a demo so you can see for yourselves.

    http://dl.dropbox.com/u/2725629/html5tests/Astrojone/index.html

    Toolkit:

    Construct 2 r91 beta (64-bit)

    Settings:

    Preview browser: Firefox

    Fullscreen in browser: Letterbox integer scale

    Enable WebGL: On

    Sampling: Linear

    Clear background: No

    Tested on:

    iPad 2

    iPhone 4S

    iPhone 3GS

    Any ideas?

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bolosaur

Member since 12 Feb, 2012

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