Carbincopy's Recent Forum Activity

  • Here is a demo of what I said to do.

    https://www.scirra.com/arcade/tutorial- ... topic-5495

    if text score on screen set text = Score

    updated demo as global's transfer between layouts and local's do not.

    see demo for more details.

    so if you need to have local's for each layout they need to be set on scoring event sheet

    then on layout total / finish pull local scores then add to total score.

    like seen in galaga where to total ships destroyed = total score.

    I have 3 event sheets for the 3 layouts and a ""score"" global variable copied on each event sheet but it doesn't work. Can you please make an example very simple project? Help Please

    only have to set global on one event sheet to call on all layouts

    Edit1: Updated demo to add total scores both for global and local.

    Edit2: Ok! I have not made the mod for this part, But you could also use something like subtract 1 from score lv1 add to total score if lv1 score =0 do event subtract 1 from score lv2 add to total score. if lv2 score = 0 do event subtract 1 from lv3 score add 1 to total score.

    Thus you would see text scores for each displayed score and total = 0

    Then as each score zeros out and add to total

    The next would start to zero out and add to total

    for a more cool total effect.

    Edit3 : Ok! I added a trigger button to total all scores and subtract from other scores.

    Edit4: Ok! I went as far as to make a video talking about this topic and added it to my collection of video tutorials. see them here. my-construct-2-video-tutorials_t168236

  • > there is a 3d plugin, but don't know the name nor the price for it.

    >

    I think you may have misread the question.

    happens from time to time.

  • you would have to have an event sheet like score where layout 1 and 2 also call event sheet score also.

    so it would be an external event sheet for global's and stuff reused through out the whole game.

    layout1 = event sheet 1

    layout2 = event sheet 2

    on event sheet 1 and 2 include event sheet (score)

  • there is a 3d plugin, but don't know the name nor the price for it.

  • no problem

  • adding to if ammo = set frame to bullet count.

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  • on event move (image +1 )

    like while mouse over

    on even end set position to org. location

  • if you add the file to the project it will compile with your out put files.

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  • Ok! here is the first issue I found.

    on start destroy all (items) House, Road and Well blocks.

    as on creation of house set move to wellblock = run off screen.

    set pathfinding cost to canvas or area blocks so that road is less resistance, so that house moves along road before canvas unless no road is created.

    edit 1: This would be if you where to use area blocks to cover the play area.

    on click

    for each areablock (destroy area block) and create item house, road or well

    if area block = solid = no path unless you create road.

    area blocks can be set to invisible and only you would know they are there.

    think of it like dig dug where you had to dig a path to get to a location.

    thus also like enemies crossing the un-dug areas pathfinding cost = higher and bug out areas = no cost.

    edit 2: also you would have to disable move at angles and use snap to grid as if you create house between grids there would be overlapping issues with move along path. I noticed this issue when creating my point and click demo as path finding area needs to be set to 2-5,2-5 smaller then the block size to move freely along path.

    edit 3: it's not perfect but here is a mod of your file

    https://www.dropbox.com/s/vs6g34gqdq0bt ... .capx?dl=0

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Carbincopy

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