Carbincopy's Recent Forum Activity

  • as this is html 5 if you understand coding you could add support for it in the index.html I think I have seen people who have used google translate in their games. But not quite sure how to do it myself.

  • run animation set loop

  • Update: I tried what disminor said and it work. Thanks!

    Here is the code at the code.

    global (lane) = 1,2,3

    and uses the compare if lane = 1 no left movement

    and if lane = 3 no right movement

    per the picture, but could be used for up and down movement also.

    looking good. so far have fun. Jeremy C.

  • The variable is just the number of the actual lane.

    1 for left lane

    2 for middle lane

    3 for right lane

    You dont need the exact coordinates unless the car is able to change its position inside its lane.

    If the car is fixed on its lane it should allways be the same distance to the next lane.

    I think what carbincopy wants is to actualy move the car to the next lane instead just "teleporting" it.

    yes! I would make it look like the car is driving to the next lane.

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  • I would make a variable called lane.

    left lane =1

    middle lane= 2

    right lane = 3

    on D press

    if lane not = 3

    set position car.x+50

    lane+1

    on A press

    if lane not =1

    set postion car.x-50

    lane-1

    I like your information about changing lanes, but I would use moveto and rotate towards or set angle while moving.

  • This is my attempt at creating a calculator with construct 2.

    Know issue on = tally total (does not work) so removed it.

    on switch (add, minus, mutiply, divide) totals results

    works great if you input numbers then hit (add, minus, mutiply, divide)

    also works great when repeat (add, minus, mutiply, divide)

    https://www.scirra.com/arcade/other-gam ... o-wip-5522

  • Carbincopy: Cool job (although it is a bit of a monologue you have there), but please next time, do edit your post yourself instead of multiposting in a row.

    Bumps of 24 hours are the only one accepted.

    Sorry about that. Just had way to much fun with this topic.

  • is overlapping rail or use nodes

    nice image code or capx would help better to see where your issues are.

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  • I know you could replace tilemap on click with tilemap 2 object

  • Thanks Carbincopy

    But I wouldn't to use a loop for this. I want something like:

    On touched tilemap & tilemap.tileTouched = false> tilemap.tileAt(something.else.that.I.don't.know): set tilemap.tileTouched = true

    Not sure if Tilemap would be able to do that, but you could try compare tilemap at mouse.x mouse.y if touched = true or false, but again you would have to be able to check each tilemap block individually

  • for each tile

    if touched = touch = 1

    if not touched = touch = 0

    it will have to be an object variable

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Carbincopy

Member since 27 Nov, 2015

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