Huzairi G's Recent Forum Activity

  • Hi jweickum!

    I think you're probably looking for this type of solution: scirra.com/tutorials/747/zo ... a-movement

    Unless your layouts are big enough to hog memory, introducing zones into your layout can optimize the space especially if you use sloped tiles in your project.

    For changing layouts when player comes into contact with a door, you can look at this tutorial: scirra.com/tutorials/744/pl ... starterkit

  • Hello construct 2 forums, thanks for the great tool, I like it more compared to the old construct classic. I have a problem to ask.

    I'm trying to do this but to no avail:

    I have a window sized 1024, 576 for my game. I am implementing Zone Based camera movement based on scirra.com/tutorials/747/zone-based-camera-movement this tutorial.]

    When player position is inside the inactive area, camera won't follow him. When player position is outside of the inactive area, camera will follow him. The zones will limit how far the camera would go.

    Last I checked, there's no expression to return the current position of player relative to the game window position. Any workaround on this?

    Try the capx, it kinds of inducing a motion sickness where the camera will always follow the user whenever he jumps even though his position when jumping hasn't reached the threshold yet.

    So...yeah. Please help me senpai and sensei of construct 2 codings -_-"

  • Thank you zyblade.

    For (1), after I put the 150ms delay as a sub-event in title screen layout, then go to the next layout (Main Menu), it worked. But for the "Main Menu" layout, the same trick doesn't work. For some reason, pressing enter does not do anything. So i disabled it for the time being.

    For (2), I tried editing all the collision mask to use the same height and width, except for walking animation. As the problem lies with falling and idle continuously rotating with each other, i fixed those first. But it didn't work.

    It was not later until I edited the hotspot for the falling animation's frames, by increasing the Y value up to 3~6 pixels. So the real problem is the hotspot. I totally need to look up on hotspots more, but there seems to be very little discussion or documentation involving hotspot function, aside from what I found in deadeye's platform school tutorial.

  • Sorry for the mess...

    http://www.mediafire.com/?crs4hyzac6cy4ru

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  • Help, I've been on this for 3 days and can't get it right. It's driving me nuts!

    cap file

    Issue 1: Why on title screen, when I press enter, it skips to the level 1 layout and not main menu Layout? What did I do wrong?

    Issue 2: Why is my player movement wrong? When landing from a jump/fall, it doesn't automatically go to Idle animation. In fact, it cannot decide whether to go to Idle or Fall or Walking. I tried everything explained in

    except the hitbox part. because when i import hitbox it messed up my animation even worse. so i use custom hitbox to get the hitboxes right.

    and i can't find any good explanation about hotspots and image point. I tried editing the hotspots for my sprite and it just makes it worse.

    please, please lend me a help here. You'd save a guy who's in the brink of insanity.

    <img src="http://www.filmschoolrejects.com/images/jackiechan_confused1.jpg" border="0">

  • Hello there. Just updated to r2 from r1.2 last night.

    Found a bug when tinkering around with projects tab - when I create new object folder or drag and drop the folders into another object folder, construct r2 crashes.

    Not sure how to make that bug happen again but it happened 3 times already.

  • Hi, peace to you all.

    My name is Huzairi. I work as Graphic Designer/Artist in Malaysia.

    I hope to learn new things here and make my own games in the future.

    Construct is awesome, and I'm in love with it!

    ...currently building a 'menu selection' system for my game...hahaha

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Huzairi G

Member since 11 Feb, 2012

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