Diaonic's Recent Forum Activity

  • Thanks for the response, but I want this behavior throughout the entire game. So that's alot of extra objects just for jump zones.

    Anyone else have anything?

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  • How do I accomplish this without enabling double jump all the time?

    http://imgur.com/SJaiTdQ

    I'm using platform controls currently.

  • I have a single screen map with game play similar to Super Smash Bros.

    When players die they need to respawn at one of the set spawn points. I need to check if a player is close or already spawned on that point and spawn the dead player in a different location.

    I have hidden sprites representing the spawn points.

    I've tried doing this two ways without success.

    1. Putting all the players into a family, then checking on respawn each respawn sprite for no line of sight to the players family.

    2. Using the turret behavior and checking for no target in range.

    neither of these worked, does anyone know a good way to implement this?

  • I'm having an issue with multiple gamepads connected. I have a same screen action game where players fight.

    When the game resets sometimes the gamepads reset and give control to the wrong character. Is this a common issue?

    How do I fix it?

    Is there a way to statically assign a gamepad to a character?

    if gamepad1 is connected

    {

    gamepad1.controller = player1

    }

    or something similar.

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Diaonic

Member since 22 Nov, 2015

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