remy-jay's Recent Forum Activity

  • Any takers? Will this model of P2P in WebRTC even be able to be supported with Android features like Doze coming in Marshmallow? {deep sleeping}

    OR, will people need to connect NodeJS or other server to communicate?

  • Saygon colour me impressed! These assets are fantastic!

  • Gigatron, awesome work!

    I've used your 2D starfield plugin before and was able to set an "Additive" effect value in the parameters to it in order to display a starfield 'over' a sprite.... HOWEVER, when using your 3D Star field, when I set the "Additive" effect value, I don't see the star field at all...

    All I've done is created a sprite in the demo CAPX you provided, changed the 3D starfield object's "Effect" parameter to "Additive" and made sure that the Starfield has the highest z-order...

    Any suggestions? Am I missing something?

  • AndreasR, I tried downloading the package but the ZIP file won't decompress on my PC, is that expected?

    Link: https://shatter-box.com/downloads/cranb ... n-package/

  • I'm getting 10fps on my PC

    The sound clip is pretty boss though!

  • Hi

    I'm trying to put a P2P app together on Android using WebRTC. However, if the person acting as the server minimizes the app or leaves their device unattended for a while the device will go to sleep and everything breaks down (lost connections to the server etc -- which is understandable)

    What is the best way, using C2, to have the acting server NOT sleep? I've seen things about the 'keep screen on' property and wake locks, however, how does one utilize those in C2? Ideally it would be something programmatic such that I would only ask the acting server to remain 'awake' while the other clients didn't have to....

    Maybe a more overarching question is, do WevRTC apps play well with Android sleep and power optimization features? :S

    And advice would be appreciated.

    Thanks.

    -Remy

  • Hey rojohound, do you know why pathfinding and the following line of code in your Mario example don't seem to work together nicely?

    <snippet>

    [ ] Player | Iso move by offset 90,0, Self.vz*dt

    </snippet>

    If I comment the line above out, I can pathfind (and there is no gravity -- expected)

    If I don't comment it out, pathfinding doesn't work (player doesn't move)

    Ideally, I would be able to have both gravity AND pathfinding

    I can put together an example CAPx if this doesn't make sense...

    Cheers!

    -Remy

  • Thanks rojohound, it's still an awesome behavior

  • Hey R0J0hound, I seem to be getting a shadow clipping issue between tiles when using your Mario example... The shadow works fine when he jumps around within the same tile, but if he jumps over or is standing in the middle, the part of the shadow shows on one tile but not the other... Is this expected? Part of that sorting issue you mentioned?

    https://www.dropbox.com/s/lq9cgwjbs2r55 ... y.png?dl=0

  • Gigatron, woot -- I think I asked for this on another thread -- thanks!

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  • , try the Three.js plugin for C2, it will give you 3D then you can simply keep the perspective static

  • Gigatron, I'll take that starfield behavior (especially if it can go vertically instead of horizontally )

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remy-jay

Member since 7 Feb, 2012

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