I'm planning to make a open-world top-down shooter game, and I want to know is it possible to make these large layouts with not much perfomance loss?
I didn't want people to do it for me, I wanted people to HELP.
I'm making a 2D platformer shooter that is transforming into a multiplayer game now. I can connect to the server but Can't give control of an object to the other played. The confirmation that we are on the same room is a text changing. I'll give the capx, so can someone help?
Capx:
goo.gl/nPbhyg
Yeah but the problem with the clamp and every other expression is that it keeps on substracting.
Now that I created a reserve ammo system, how do I do the same thing but so that it removes only 30 from the value?
Looked at your reply and I realized I just had to put it to set value instead of add.
Thanks
How do I make these? And btw, I have a global variable for the ammo.
I am making an ammo system but when I put it to add 30 to the count it just keeps adding it... so how do I make my ammo variable have a value limit?
Ok thanks!
I am making a top-down shooter and the enemies are just rushing towards me while shooting when they see me. How do I make them stay for example 128 pixels away from me?
I just have to resize the asset itself, not the sprite. It goes perfect that way.
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Ok, thank you very much!
Member since 17 Nov, 2015