RacerXXL's Recent Forum Activity

  • I'm trying to make shadow lights ignore a specific object/layer below their own layer so that players can still see it in the shadow.

    I've tried looking up solutions but I didn't find anything and really don't know how I could accomplish this.

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  • Are these expressions referring to the command line arguments for NW.js? If so, how are they used? The Construct 3 Manual is missing that information.

  • Is there a way to unlimit the games framerate from the monitors framerate? So that you can play with 100+ FPS on a 60Hz monitor, for example.

  • Hello, I was wondering how far a bullet step exactly goes. I think they aren't speed dependant.

    I've made a sniper rifle in my game which can penetrate walls but I wanna get the damage falloff from doing that right, which is why I'm asking.

    From my crude testing a step seems to go roughly 1 pixel. If anyone knows more details or can confirm this, that'd be really helpful.

  • Alright, will do!

  • I've been a Construct 2 user for a number of years and today I purchased Construct 3. After deciding to browse these forums here, I found out that I could've used my Construct 2 license to get a 50% discount. Can I still retroactively get it or is there no way for that to be done anymore?

  • The issue has been solved.

    I forgot to add the corresponding client input value tags. My bad.

    Sorry for the false report.

  • Oh yes, I forgot to copy the error message in here. Sorry about that, I wrote that post right before going to bed after trying to find what causes it.

    Here it is:

    Assertion failure: Calling expvalue.set_float without number type

    Stack trace:

    assert2@http://192.168.178.49:50000/preview_prelude.js:16:10

    ExpValue.prototype.set_float@http://192.168.178.49:50000/expressions.js:898:3

    Exps.prototype.PeerState@http://192.168.178.49:50000/Multiplayer_plugin.js:1678:3

    ExpNode.prototype.eval_object_exp@http://192.168.178.49:50000/expressions.js:347:22

    Parameter.prototype.get_exp@http://192.168.178.49:50000/eveng.js:2059:3

    Condition.prototype.run_system@http://192.168.178.49:50000/eveng.js:1262:22

    EventBlock.prototype.run@http://192.168.178.49:50000/eveng.js:868:18

    EventBlock.prototype.run_subevents@http://192.168.178.49:50000/eveng.js:996:5

    EventBlock.prototype.run_actions_and_subevents@http://192.168.178.49:50000/eveng.js:935:3

    EventBlock.prototype.run@http://192.168.178.49:50000/eveng.js:888:4

    EventBlock.prototype.run_subevents@http://192.168.178.49:50000/eveng.js:996:5

    EventBlock.prototype.run_actions_and_subevents@http://192.168.178.49:50000/eveng.js:935:3

    EventBlock.prototype.run@http://192.168.178.49:50000/eveng.js:888:4

    EventBlock.prototype.run_subevents@http://192.168.178.49:50000/eveng.js:996:5

    EventBlock.prototype.run_actions_and_subevents@http://192.168.178.49:50000/eveng.js:935:3

    EventBlock.prototype.run@http://192.168.178.49:50000/eveng.js:888:4

    EventSheet.prototype.run@http://192.168.178.49:50000/eveng.js:224:4

    Runtime.prototype.logic@http://192.168.178.49:50000/preview.js:2663:4

    Runtime.prototype.tick@http://192.168.178.49:50000/preview.js:2350:3

    Runtime.prototype.initRendererAndLoader/this.tickFunc@http://192.168.178.49:50000/preview.js:658:42

    Subsequent failures will now be logged to the console.

  • Problem Description

    It seems that using Multiplayer peer states for number comparisons seems to cause an error.

    I also tried turning them into local variables first, which resulted in the same problem.

    This happened to me in preview mode. (Using LAN preview)

    Description of Capx

    It's an altered version of the Multiplayer game example.

    I only changed the game name global variable and added groups of events under "Host" and "Peer", which are called "Bug Testing Host" and "Bug Testing Peer"

    Capx Link

    https://drive.google.com/open?id=1OmjWX ... PKq_PDmY0G

    Steps to Reproduce Bug

    • Have a peer send an input state
    • Use the input state in a comparison (such as "Compare two values")

    Observed Result

    After the error appears the event that seemingly caused it couldn't fire, causing the the player not to move to the X100 coordinate.

    Expected Result

    The peer should move to the X coordinate it sends while holding RMB, which is 100.

    Affected Browsers

    • FireFox: (YES) (V. 60.0 64Bit)
    • Others not tested

    Operating System and Service Pack

    Windows 7 Enterprise 64bit Service Pack 1

    Construct 2 Version ID

    Beta r258 64bit on Windows

  • Thanks for your help, I already removed the Shop system from my game but will re-add it later then.

    I also never worked with arrays.

    and I still don't rly know how to make it place only the chosen item into the slot.

  • I want to make an item shop for my game with an inventory wich has 6 slots, the items are all in the Item family. Sounds simple but it isn't to me.

    I opened my shop and when I double clicked an item ALL items were in inventory slot 1...

    Can anyone help me with this? Best would be a working .capx :)

  • This is not your fault, but when I click the mouse and keep it, the character keep walking in the last direction, without changing his direction.

    To workaround this issue (caused by chrome) you'll need many conditionals and detectors. =If there is a way to get around this bug then pls tell me.

    If not then I recommend playing with Firefox Aurora (v12) where HTML5 games work much better than in Firefox (v10-11).

    Hey Racer, looking good.

    It is a shame about the movement bug. As for the name - I quite like "Monster Apocalypse" - without the shooter part.

    Telles - are you saying that you can get around the chrome bug with conditions inside c2? Thats great if its true.

    I think the name "Monster Apocalypse" is good, too. I'll change the name to that ;)

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RacerXXL

Member since 30 Jan, 2012

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