WOW thanks Sumyjkl! That is a great idea to use the tiling bg for the bar. I have only ventured out into using it as terrain. Thanks again!
Hi guys,
How do I represent a life bar of an enemy with lets say 652 HP with a life bar of only 10 heart icons?
I was trying out some different ideas on paper but this really stumped me.
Ahhhhh Thanks LittleStain (I feel bad typing that. lol) I have not used containers yet. I have been away from the old C2 for a while. Commencing fixes. beep beep beep
I have laser particles that are supposed to toggle visibility off and on with their UID matched laser beams. The below code sort of works but some particles stay on and misbehave. Do you see whats wrong with this?
Hi,
Here is a game that I am working on.
GAME GAME GAME GAME GAME
Hey Constructors,
Here is a video of a tiny tiny game in my huge pile of unfinised C2 Games. I am going to crack on with this one. I will upload a playable when I fine tune some stuff.
<img src="http://i310.photobucket.com/albums/kk412/tendrilsofkraken/WIP001_zpse4fb8557.jpg" border="0">
GAME GAME GAME
Develop games in your browser. Powerful, performant & highly capable.
Hey guys, How would you approach thr math in making an arc for a projectile? I am trying to make a spinning arcing throwing axe. Thanks Computer friends! :)
Really cool!
Cool Thanks guys! I do back up but I did a reformat and my 1 back up drive went gave up on life. I was very sad that day. But I know how to make new things! thanks again!
Hey computer friends. I have had a series of unfortunate computer problems a while back and lost the source for my games. Is there a way to pull my games from the arcade and poop them back into construct 2?
Thanks
Jayderyu, No they are all alone. I thought I may have done that by accident. I actually changed the way the enemies behave now so there is no more wall issues.
Thanks Xionor. None of my sprites in question have SOLID on them. But it is acting like they do. I will just take your suggestion and make them jump through. Cheers Mate.
Member since 29 Jan, 2012