This is a simple c3p file: drive.google.com/file/d/1fdQ1oGPKmY2IXOIJbMAanw5n0a6xvJom/view
Without an error message log it is complicated to figure out where the problem is.
If you just need to add a pixel you can try doing it directly on C3 without the need for specific plugins.
You can add a script like this when starting the first layout:
+ System: On start of layout
-> Run JavaScript: const noScript = document.createElement("noscript");
const img =document.createElement("img");
const yourPixelId = "abc"
img.height = "1";
img.width = "1"
img.style.display = "none";
img.src = `https://www.facebook.com/tr?id=${yourPixelId}&ev=PageView&noscript=1`;
noScript.appendChild(img);
document.body.appendChild(noScript);
Ok, thanks.
Try to guess:
caniuse.com/mdn-html_elements_noscript
You can use <noscript> only with iOS 14+
Sorry, I don't have any iOS devices. I would need some more information to understand where the problem might be...
Does the problem occur with a web page or with an app?
What part of the plugin are you using?
In the properties bar:
- construct.net/en/make-games/manuals/construct-3/interface/bars/properties-bar
- construct.net/en/make-games/manuals/construct-3/project-primitives/projects
Note that "Support for the older 'classic' script mode will be removed in the r242 release in favor of the new JavaScript Modules feature."
— Animate Dygerydoo ibiz TILK LuisCGForte
I just uploaded an updated version of the plugin. It should now support "Module" mode. I tested the sample projects and found no particular problems. But I recommend a little caution and please let me know if something no longer works as it used to.
For the moment the plugin works with "Use Worker: NO" and "Scripts Type: MODULE".
Thank you all!
Thank you — and Animate
In the next few days I will check the code to understand what can be done.
I was thinking of deprecating this plugin and creating a new one to simplify it: what part of the plugin do you use?
I think there is a problem with the scripting support for JavaScript Modules introduced with r226.
Try setting:
- Use worker: NO
- Scripts Type: CLASSIC
Yes, it's true
I think I'll be working on it next week or shortly thereafter
Hi, you are right!
I just uploaded a new version (0.0.0.3)
It depends on what you mean by inserting an html page. You can use the "Text like HTML" option and insert an HTML code into the text:
```html
<p>This is a paragraph.</p>
<p style="color:red">This is another paragraph.</p>
<h1>HELLO!</h1>
<img src="https://construct-static.com/images/v865/r/global/construct-3-logo_v43.png" alt="c3logo">
```
This way you can create an html component on top of the construct canvas.
I don't think you can bypass an iframe to display an external page.
You can do this with `Flexbox align-item: flex-end`
#myelement {
display: flex;
justify-content: center;
align-items: flex-end;
}
link: github.com/el3um4s/construct-plugins-and-addons/issues/7
link: developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox
Thanks
I think there is a problem with the new scripting support for JavaScript Modules introduced with the beta r226.
Thank you :)
The source code is not perfect but I think it can be useful
Thanks, I just update the plugin :)
c3plugins.stranianelli.com/tilemap-flood-fill and github.com/el3um4s/construct-plugins-and-addons/tree/master/tilemap-flood-fill
Member since 9 Nov, 2015