Gmoney's Recent Forum Activity

  • Go ahead and try the following with the search button, although it's not entirely accurate: it doesn't follow the first rule correctly.

    We'll call the original state of the search button A, and the pressed (or in the case of the search button, hovered) state, B.

    If you click down on the search button, it changes from A to B. (well, in the case of the search button, if you hover over the search button, it changes to B, but I think usually, there's a different state for hovering over a button and clicking on the button)

    If you move your mouse away from the search button while still keeping the left click pressed, it changes back into state A, and if you then move your mouse back over the search button, it changes to state B again.

    If you release the left click button while your mouse is on the search button, it does the action (which is to search, in our case).

    If you release the left click button while your mouse is not on the search button, it turns back into state A.

    My question is, how can I simulate this with touch on Construct 2? (Obviously, there is no hover 'state', but there will be a touched state and a non-touched state)

    If my model of button clicking states isn't accurate, you can correct it. It's just based on what I've observed. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    Thanks in advance! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Eliclax

    You mean like this? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.dropbox.com/s/96c0tmra36c1x ... .capx?dl=0

  • Essentially, I want a bullet that, when it comes within certain range of something else, will explode and shoot off shrapnel. I've tried using Line of Sight and Distance, but nothing seems to work.

    Like this? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.dropbox.com/s/tazwmy30op246 ... .capx?dl=0

  • You're always welcome, kiugetski.

  • You're welcome, Energiun. Yes, that's much better than my example.

  • You're welcome, Justin64.

  • Like this? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.dropbox.com/s/pupmgwg41g4if ... .capx?dl=0

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  • You're welcome, Arashee.

  • ok here is my ship that have the rotation set to look at mouse

    but i want that rotation to be lerp and also slow depend on the skill adjusting a rot speed variable

    any idea how i could do this ? ty <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    i always accept any capx <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Like this? <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/2k33bypd5wvy1 ... .capx?dl=0

  • Here's one. Click blue or green sprite to make the ball jump. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/990c2imljct0y ... .capx?dl=0

  • When you click the layout, an object positioned at the top of all layers will be selected, unless you lock other layers you don't need to select.

    You can lock layers by clicking a lock icon on the Layers bar.

    https://www.scirra.com/manual/42/layers-bar

  • Here's my favorite tutorial on wall jumping. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.scirra.com/tutorials/1414/wall-jump-capx

    By the way, your capx file's URL didn't come through. Please post the URL like this -- drive.google (dot) com/file/d/0B6rKLV(and the rest).

  • According to this thread, it seems the bug occurs when the plugin's overlap is set to no.

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Gmoney

Member since 7 Nov, 2015

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