Schoening's Recent Forum Activity

  • Simple question related to my other Topic

    Other Topic

    What are ImagePoints based on?

    Is it the Sprite they are connected to?

    Because i am getting the horrible feeling that they are based on the Layout or some other Angles...

    I need to rotate a Pin'ed sprite to face an ImagePoint on a moving Object.

    So i need it to rotate Relative to the Moving Objects Rotation.

    Check out my Other Topic in the Link for more information

  • When the turret has no targets, it returns to it's starting position.

    Is that what you want?

    No i can do that with a event.

    I want it to Rotate to the Start Position Relative to the ships Rotation.

    Cool as it is, i don't think your Turret Behavior can do it..

    The Heading and Arc can't be changed in events.

    <img src="http://img685.imageshack.us/img685/6038/shipdefault000.png" border="0" />

    See what i mean? The rotate back is one thing.. Mostly Cosmetic.

    But i REALLY need the turrets Aim Area to Follow the Ship.

    I think i need another way to do it <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Probably nice <img src="smileys/smiley17.gif" border="0" align="middle" />

    Ajax is still over my head ^^

  • Nice. Trying it out right now :)

    Can't seem to get it to turn yet.

    Still i am open for other ideas as well <img src="smileys/smiley1.gif" border="0" align="middle" />

    This might fix   NR 2. but not NR 1.   <img src="smileys/smiley17.gif" border="0" align="middle" />

    Because it does not solve the Movement problem.

    Also i still need to turn the turret back to it's start position, "rest" is not doing that for me... what exactly is "rest" for?

  • 2 things i want to learn next.

    1. How do i reset the angle of my turrets when out of range?

    Once my turrets are out of range, they should reset their position, not so hard for placed turrets. But what about those i have Pin'ed to my ship?

    I have tried with Imagepoint's of the ship. But since the ship is moving, the turrets kept rotating.

    I need to somehow rotate them back to default once they are out of range.

    2. Make turret only fire when Target is within angle.

    Again.. not so hard for standing turrets, but no clue for the ones on the moving ship since the image-points and angles change while moving.

    <img src="http://img338.imageshack.us/img338/383/turrentexplainanglerang.png" border="0">

    Game

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  • Runs fine here2, cool btw :)

  • That was hillarious xD So wierd ! Loved it <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Idk, I think for the amount of ships you might have on screen it'd be easier to just control rotation and just a select few frames in the animations.

    But that's just a style choice.

    Opposed to what? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Not sure what comment you are referring to

  • shinkan

    Sounds great :)

    Edit:

    I definitively can't afford 3ds Max at the moment! Blender it is ^^

  • Yes, if you only use downloaded ready to use 3d models, or you have no idea how to use 3d applicaions You could do what tonycrew said.

    I'm using 3ds max, and it can all be done at once with it - and any other 3d application - models, animations, save png's with transparency :)

    Well i might aswell learn Blender or similar for the future. So that might be better

  • From 3d application (3d Studio Max, Maya or even blender) you can render your animation as a image files sequence - instead of one movie file you will have many (depends how long your animation is) image files. It's also a good habit to do that every time. If something goes wrong you will still have rendered files on your hdd - with single movie file you would need to re-render everything from begining, and sometimes it's many hours or days of renderings.

    Ah, but that still means i will have to upload every angle .png right? I though you mean there is a way to upload all angles in one "Rotating" animation and then pause that animation at the right time.

  • And for your Valve Hammer Editor.. I wouldn't call that 3d modeling/rendering application :) I'm not familiar with that but it looks more like game editor.

    It is <img src="smileys/smiley17.gif" border="0" align="middle" />

    But it is sooooo simple to create 3d stuff with that editor hehe

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Schoening

Member since 24 Jan, 2012

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