Schoening's Recent Forum Activity

  • Hey, So I rendered a 360 frame Sprite <img src="smileys/smiley36.gif" border="0" align="middle" />

    And I would like to create a effect like when to walk an object.

    So when you walk past the object it will "turn away" from you.

    Right now it does the Opposite of that.

    But I can't figure out how to make it go into the opposite direction.

    <img src="http://dl.dropbox.com/u/53738503/Change%20Angle.bmp" border="0" />

    My guess is that it could have to do with <Sin> and <Cos>

    But I am not sure, and have no idea how to work it out right now, thus, forum topic.

  • Hm.. I feared that a Little :D

    I will try to start my PC on ubunty OS later, perhaps the firefox there works... Dunno if my Windows is a bit quirky..

  • Tried now.

    No real improvement on the gaming front, try my shooter here:

    http://dl.dropbox.com/u/53738503/Update1/index.html

    In firefox, the sound does not proc every shot.

  • Definitely Sand! Where I come from Grass is not green Onigiri triangles <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hm.. I do have some Addons, thx for the tip Ashley :)

    I though I had a 64 version of chrome :/

    (Is there a 64bit version for my Ubuntu os?)

    I still keep my bias towards Chrome until I have tried the out those fixes !

  • Yeah I should also mention that Firefox crashes far more

  • For me at least;

    Firefox takes 2-4x the time to start of Chrome.

    And Even Sound effects inside the C2 games get skipped in Firefox for me..

    Is this because of Chrome 64bit and Firefox runs 32bit?

    Anyhow.. I only have Firefox to check Website Updates without clearing the cache. And looking at my sites to make sure they aren't to buggy for people who do use other browsers then Chrome.

    What do you use? And more important, do you agree that Chrome is way ahead of Firefox at the moment?

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  • Updated. 17-09-2012

    Special Thanks to Yann!

    I am using a modified version of his DiabloMovement Capx to calculate the Blaster Frame/Angle.

  • Ah ok :)

  • EyeHawk

    I don't know what you mean by Carousel exactly.

    My Idea for HoMM3, <font size="1">(sorry for me the third one is the only real one, have to add the <3> in a compulsive way <img src="smileys/smiley4.gif" border="0" align="middle" />)</font>

    was to run a "While Loop" for a unit, where the unit checks the enemies X,Y and it moves accordingly.

    X,Y and/or diagonal to the next Field that will bring him closer to the enemy.

    Edit:

    And thx ^^

  • Haha xD

    It is a Huge Project :) Takes up all my time!

    (Good that I am staying at my parents this month lol)

    I have to address a ton of stuff, because I will run everything on one layout and one event sheet.

  • Hehe why?

Schoening's avatar

Schoening

Member since 24 Jan, 2012

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