Savvy001's Recent Forum Activity

  • Indeed Sandybee, they get updated this weekend, im looking forward to that.

    I need to do some searching as i'l buy them from artists online.

    Next update should present way better looks.

    Thanx for pointing it out to me!

  • The answer to great things is observation and interest, then achieve through doing & learning and Learning and doing.

    Patience is needed as already stated.

    Being unique is something each one of us is born with, but small bits of that can be lost during the search of info in the big pile of knowledge already established.

    Same goes for being/becoming indie developer, one moment there is this spark of having that great idea, and the next moment research starts.

    While researching most of the time happens by looking at "the big pile of whats already out there" one can easily lose track of their initial sparkling idea.

    Maybe that idea was only there to learn something new and needed for the next step.

    And maybe that next step is the unique breakthrough that'l reach lots of people.

    Games that set apart are mostly based on what is unique, although it might not be obvious at first glance.

    With minecraft, it was clearly noticeable, a new era of creativity.

    But when we look at the next iteration of call of duty or need for speed it seems not unique at all.

    However through the eyes of the player that is new to the game, its either the greatest thing in the world, or not their cup of tea.

    The more people that become players, the more game-judges we have to face.

    Being in front of a judge is not the nice'st thing to do, especially if they are with many and "not into" that new game you've worked very hard on.

    So with that comes a choice: Do we focus on the people who like, or do not like.

    And which do we be our selves.

    Then there is also the most important variable in this scope which are newborn players.

    Each day babies come to planet earth and while we might think of them as non player because they are to young, they will get older and come into contact with video games.

    To them int the future call of duty 2050 might be the most unique thing ever created, but it also might be your indie game.

    Getting noticed should not be a focus, cause it can distract from the foundation of what most indie's are doing.

    However this is a hard thing not to focus on, it is also something u can become profoundly good at.

    As with anything in this world there is one simple rule for getting noticed.

    "Interesting things, are a gift to interested people"

    So if the focus is on that which "is" interesting, then the interested will be there, each day new players are alive.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Mining System Integrated!

    Very happy with the result

  • I understand

    The blur effects and details can be turned off ingame by pressing (G).

    As soon as i update the graphics i'l tweek them a little down by default.

    Distraction is not what i was going for.

    So this is great user input for me.

    Ps: im also in NL

  • What do u mean with "catches the eye"?

    Is there a specific item disturbing vision after a while?

    U'r Right about the blocks.

    Going to need something with more detail when the characters get an update.

  • Indeed they would!

    They look awesome.

    I'l get working on that pretty soon.

    Thank u

  • The Online Multiplayer Beta Test is Live Guys!

    Feel free to jump in.

  • Online Multiplayer (platform arena shooter) im working on.

    Colors cycle automaticly through 12 * 4 color palletes.

    Incl Day & Night Time

    + Random play Maps

  • Unknow01

    I found that the ghost host is a problem of not deactivating the Host & Peer Groups when a peer disconnects from the room.

    I used the ghost shooter example for my game, and had your ghost host as well.

    Logic of problem:

    Player starts new room becoming host. (Host group activates)

    Player disconnects from room, and joins another room as peer. (Peer group activates)

    Both host & peer groups are now active.

    = Problem

    = Ghost Host

    To fix.

    On disconnect from room --> Set peer group deactivated & --> Set Host group deactivated.

  • FacePalm.

    U are correct, and good for that, because i kept searching in my project (based on the Ghost Shooter example) and found that when switching from rooms i did not disable the host and peer groups.

    So when switching rooms and becoming host, then switch back to being peer, both groups where active.

    Thats what made the game create double peers.

    Now thats fixed and im very happy.

    Thanx for being strong on your guidelines, i would have apparently wasted your time.

    Kind Regards.

    Savvy001

  • Graphics Update

    Youtube

    http://youtu.be/Yo-iDE6MTIo

    Latest Alpha

    . Win 32 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlob32.zip

    . Win 64 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlob64.zip

    . Osx 32 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlobOSX32.zip

    . Osx 64 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlobOSX64.zip

    The new graphics give the game a much better look and feel.

    Suggestions are still welcome, however im happy with the mayority of current look.

    . Flight Time Above Ground is now shortened and it resets instantly when back on the ground

    . Flight Time Under Ground is now longer

    . Flight Path is now curved (this means that the speed of going up is increased over flight time, making it easier to reach platforms)

    . Night & Day Cycle still active but default starts at night

    . Basic Gun image integrated (will be loads of them, already have 100 in stock but adding them in batches over time)

    TeleBlob: basic details

    Im happy to announce TeleBlob: Online Multiplayer !

    As my first onine multiplayer game its going pretty well.

    The multiplayer is fully functional.

    Where am i going with Teleblob. (still in Alpha)

    . Teamplay platform shooter.

    . Earn for the team by mining resources.

    . Team mining Vault (storing resources)

    . Buy weapons: air drop above ground

    . Kill or get killed

    . Multiple game modes

    New Alpha test later this week!

  • Solved the issue at host end.

    Used a boolean to make a switch for single shot.

Savvy001's avatar

Savvy001

Member since 22 Jan, 2012

None one is following Savvy001 yet!

Trophy Case

  • 12-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies