resdesign's Recent Forum Activity

  • Thanks Aphrodite. I am trying something right now and if it does not work I will try and make a sample to reproduce the problem.

    BTW I did not consider this being a bug but rather a mistake I am making somewhere. Thus I did not submit a bug.

  • Will this mess up the event on a PC?

    Basically I am not making a game for mobiles specifically, I am making games that are part of a webpage. Since people surf the web on they iPads and other devices, I want them to work on PC and mobiles as web page elements.

    I am very surprised that a click event would not work on an iPad since in HTML5 they do and I publish as HTML5.

  • I use click events on an intro screen and a help screen at the beginning of a game. The click event triggers a liteTween event that moves out intro and moves help in and then help is moved out on another click even.

    All works wonderful on the web but when the web page is seen on a mobile device, the click event do not respond.

    I added touch events and select use mouse input Yes. still no joy.

    Any one could tell me what I am doing wrong?

  • OK. there are 2 moveTo plugins - one is called moveTo and the other one is call Platform MoveTo. it is still not clear which one he is using in the tutorial but the second one does have the on Hit Target Position because the other things that are used belong to the first one. So this is very confusing.

  • I have the latest. Do you have the option "on hit target position"?

  • I have a question on your moveTo plugin.

    I am following a tutorial and the plugin's properties are different. Do I have a different version or did I do something that makes this option not available?

    He is selecting On hit target position and I cannot find it on mine. (click below to see the screenshots).

    His screen:

    My screen:

  • nevermind! Repo needs to run in administrator mode. Sorry, I saw that after going to the docs.

    Thanks again!

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  • Hi there,

    Thanks for the repo.

    I get an error when trying to add behaviors - seems like the path may be incorrect. Not sure about the double back spaces.

    Here is what I get:

    WindowsError: [Error 5] Access is denied: u'C:\\Program Files\\Construct 2\\exporters\\html5\\behaviors\\rex_dragArrowkey2'

    How else can I get the plugins/behaviors?

  • Thanks. I'll try that.

  • I am making an educational game about blood vessel and the diverse elements in blood. I have different types of cells that are bouncing off the walls of the vessel. I use one blood cell to be the player. The player bumps into types of cells to show info. All this is working fine.

    I use the bullet for the cells so it is easy to bounce of the walls and stay inside the vessel area. However I would like the cells to move toward the right since I want to show the blood flow. However the bounce off the wall sends cells in all directions. is there a way to direct the bounce? Is there a better way to approach this? I am new at Construct 2 and trying to find my way through the many things that can be done. I would appreciate the help.

  • resdesign

    Left button click fire for all overlapping sprite, in this case when you click on intro, the help below are clicked also eventhough it is being obscured by the intro. That is why both event fired up. You have to keep track of the current state of the UI and handle only the click accordingly.

    Do you mean I need to add a variable and check it?

  • I have 2 intro screens the same size at identical position covering the whole stage. I want to move up -400 px on a click event.

    Active on Start is No for both.

    Needed behavior:

    1 - intro screen - on click event on introScreen, the introScreen moves y -400

    2- intro is now out of screen.

    3 - helpScreen - on click event on helpScreen, helpScreen moves up -400

    4- regular stage is revealed.

    The problem is that the click event on the introScreen starts both the introScreen and the helpScreen.

    I have on the event sheet:

    event

    mouse - on left button Clicked on intro

    Actions

    intro - LiteTween Set target Y(absolute) to -400

    intro - LiteTween Set target Y(absolute) to 300

    intro - LiteTween Start from beginning ( force use current is Start from last recorded)

    event

    mouse - on left button Clicked on help

    Actions

    help - LiteTween Set target Y(absolute) to -400

    help - LiteTween Set target Y(absolute) to 300

    help - LiteTween Start from beginning ( force use current is Start from last recorded)

    What am I doing wrong?

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resdesign

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