Khaz's Recent Forum Activity

  • The less HTTP calls the better. If possible, all your art assets in one sprite sheet would be the most optimal.

    Obviously that would get tiring in organization, but I hope you have your answer.

    I would just scale.

  • Pretty buggy. Could'nt get bird to launch. I could destroy the pillars by just dragging my mouse though.

    Chrome.

  • Write the entire game as one plug in.

  • This site was never very friendly with strangers, I myself went through several embarrassing situations, like people more experienced humiliating you in any doubt ... Anyway, good luck to whoever tries, if the users of this community did not slaughter you on the first "Post" ...

    Seems a pretty subjective experience. I am rather new and I have been greeted with friendly suggestions and aide when I needed it.

    GL to everyone.

  • I made a character selection screen:

    choose hero

    But if i remove the "wait", it won't work, do anyone know why?

    Fixed

  • Just how I would do it too.

    Phases/states and while loops.

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  • Thanks, bros!

  • What's the best method to move an object on the X axis from A to B?

    lerp?

  • Must've been added since the last time I took a look at it. :P

    Sorry I couldn't have been of help.

  • I don't think there is an OR statement.

  • Here is what I do for a tile map effect that I find very simple:

    I used TILED to export the entire map as one .png and place transparent triggers on a new layer on special events/block movement tiles/speed movement tiles,etc.

    IIRC, HTML5 + a lot of objects = slowdowns.

    Here is an example of this effect with the transparent blocks made visible

    cheating a tile system in Construct2

    But as for arrays in laymen's,

    a data point in an array is an address.

    Say you have an array #1 with datas (A), (B), (C)

    [ or since Construct2 is zero-based, array

    [0], array[1], array[2], etc. ]

    Say you have a call for 1[A]

    It tells the computer to find the variable at 1A

    So it goes to column 1, location A and grabs that value.

    Tile Maps use arrays for their X and Y values.

    The gist would be knocking on those addresses doors, asking for their values, and then telling the system to create the tile that corresponds to that value at that X/Y

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Khaz

Member since 20 Jan, 2012

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