I am not certain what is being asked.
Most games handle 'hitboxes' as transparent rectangles in zones around the sprite.
Meaning; collision doesn't take place on the actual sprite.
As for combos,
variable triggers and animations should work.
Maybe this?
A .capx file will help you being helped. :)
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Try this
OR- by Wastrel
Just to note, I have checked my Android and I do not have this issue.
Ashley
All I needed to hear.
Thanks. :)
xanderbot.site50.net/touch
xanderbot.site50.net/touch/touchcontrol.capx
The only thing you really need to do is include some 'physical' buttons for your player to be able to touch.
Hope that's what you meant. :)
Is this possible?
i.e. click the menu button on the android in my app and have a custom set menu I have built?
<font size="5">!!!</font>
I hope I can figure this one out. It's perfect for what I need.
Thanks a lot for all the work you do for the community Rex. :)
You too, Weishaupt!
Edit: Wow! My game logic is so much simpler now! Thanks again.
IIRC, touch is for phones, IMO: keyboard keys+touch wouldn't work very well unless it's for devices with slide out keyboards.
What are you trying to achieve with touch? That'd probably be a good start on how you could be helped. :)
edit: rex has an awesome touchmouse behavior that will help debug touch commands on the PC.
It does indeed. I just wished I knew how use this plug-in correctly so I could stay in one layout and achieve what I want in the end but I didn't want all the work done for me. Haha.
Remain hits 0, then I could change the speed of the spawn and start the loop again kind of thing.
Thanks, I suppose that's a lot simpler solution. ><
Member since 20 Jan, 2012