Toddler's Recent Forum Activity

  • Hi valerypopoff

    I analyzed your example *.js file to try and figure out why you didn't use class and I saw this:

    var Enemy = Object.assign( {}, Player );

    This is where I immediately understood why you didn't choose to do so.

    If Player were an instance of a class, instead of typing that simple line, we will be looking at:

    var Enemy = Object.assign( Object.create( Object.getPrototypeOf (Player) ) , Player);

    Which is a little less elegant I suppose.

    Is that your reason ?

  • Hi valerypopoff I am currently reading up on your site [VERY WELL DONE by the way, the amount of visual design work you put into explaining this plugin is...b.e.a.u.t.i.f.u.l. You are truly a designer at heart].

    I am seeing:

    var player =

    {

    bla bla bla

    }

    You...you are not using class ?

    Can I use class ? I really want to use class...it's more OOP like.

    Is that possible ?

  • Hi valerypopoff,

    Interesting Add-on, could be useful.

  • youtube.com/watch

    Created using Construct 2, had lots of fun making it :D

  • Anyone ?

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  • Just wanted to see if I can form a small friend group whom we can talk about game programming or whatnot using Construct 2.

    Not more than 5.

    I don't even know if there would be 2.

  • Exported to windows.

    Open Visual Studio 2015->Create Package->THIS:

    App manifest references the image 'images\Logo.png' which does not have a candidate in main app package.

    App manifest references the image 'images\storelogo.png' which does not have a candidate in main app package.

    App manifest references the image 'images\splashscreen.png' which does not have a candidate in main app package.

    If you are not going to fix this, can you atleast warn us about the size of those images so that we can do it IN THE MIST of exporting from Visual Studio ?

  • Just released my app after 2 days of NIGHTMARE with your badly configured package.appxmanifest file and config.xml.

    ==============================

    iOS Nightmare:

    How to generate pfx for phonegap which is needed for windows 10 universal app ?

    Seriously man, now that Intel XDK has died, the "taste" of creating apps using construct two is dying for me.

    Finally managed to get Phone gap to build for iOS and Android BUT the BOTH requires one to edit the "config.xml", because the config file that Construct 2 build does not generate three specific icon sizes that one have to create and THEN edit the config.xml to show it.

    And also the number of version decimal points is different for iOS so even if Phonegap build construct 2 file for iOS correctly, it will fail on application upload and one have to re-edit the config file to match Apple's version number decimal point expectation and re-generate again in Phone gap.

    What an unnecessary nightmare you have created for us your users because you are too lazy to properly format construct 2's config.xml file....

    ==============================

    ==============================

    Android Nightmare:

    Phone gap by default ONLY generate the x86 version for Construct 2's build, you have to edit the config.xml to FORCE it to generate for ARM which is where most of the device is at.

    What an unnecessary nightmare you have created for us your users because you are too lazy to properly format construct 2's config.xml file....

    ==============================

    ===============================

    Windows Nightmare:

    Building the output from Construct 2 for Windows app is a FXXXXXX Nightmare !

    Your package.appxmanifest file is COMPLETELY OFF the chart, needed icons that are not there, manually assigned icons to it using visual studio's designer interface (to reduce error from manually editing the appzmanifest file) only to hit a ton of bricks of errors from visual studio and finally some of the meta data inside that were not suppose to be there are being complained by Visual Studio about your package.appxmanifest file.

    ===============================

    I have managed to get the apps out but seriously this is an uncalled for nightmare, without XDK spoon feeding Construct 2, its failings are showing.

    Dear Construct 2, can you please format your config file PROPERLY, if you are going to do such a bad job generating your config file and your package.appxmanifest file, you might as well don't do anything.

    Intel XDK is dead, if you don't buck up, nobody will use your program BECAUSE it cannot output to ANYTHING without a ton of problems !

    You know what else ? To generate for windows 10, phone gap requires pfx file too, and that is a WHOLE TON OF BRICKS man, not like anybody cares about the windows 10 app store but seriously, exporting using construct 2 is becoming more trouble then it is Fxxxxxx worth at this point, if the situation don't improve I am switching.

  • Intel XDK is Dead, now what ?

    Tried to follow this tutorial:

    Subscribe to Construct videos now

    But then at 10 minutes, he opened open Intel XDK to use its build capabilities, that method assumes cert are PRE-generated as new android cert can no longer be generated as the service is now cut, importing cert is also now impossible.

    So...now what ?

    Phone gap requires a subscription, not a per month payment, and I heard to cancel an adobe subscription is hell, so now what ?

  • I would like a sprite to have its own timer, and every of its own timer interval, it does a method attached to it.

    How do I have a sprite with its own timer ?

  • Window Frame = Dragging Window, no issue here.

    Resizable window = Resizeable Window, no issue here.

    Kiosk mode:

    What does this mean ?

    I already have my application called for fullscreen mode using browser->Request Fullscreen.

    So what does Kiosk do ?

    It's not like it locks the PC since I can still press the window key and the start menu re-appear, since it doesn't lock the computer to show just the game, what the hell does this option actually do ?

  • Thank you !

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Toddler

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