PabloDev's Recent Forum Activity

  • >

    > > Are you using Canvas+? We haven't officially supported that for some time now.

    > >

    > > Anyway without a capx there's nothing we can do, so closing. Please see the bug report guidelines.

    > >

    >

    > I'm use empty project.

    >

    No, I meant the build mode and settings you chose on Cocoon.

    Yes, this error happens with canvas + only, so is it useful if I give you a capx or cocoon configuration?

  • It has very good graphing and performance also seems to work very well in cocoon.

  • Is it possible that it does not work well intel XDK ?.

    I am also having several errors.

    Right now this screen does not progress, I can not compile.

    Before I could not load a git plugin, then I pressed the cancel button because the wait did not end, then I see that the plugin was loaded !, then the plugin was loaded but intel XDK did not notify it and kept me waiting!.

    This has happened to me for several days.

    My feeling is that XDK has not worked well for some time?

  • Just FYI.

    Ive been messing around with PhoneGap Build and Cocoon.io today producing android apks of the same build

    Without a doubt Cocoon.io is really boosting the performance (when you use the canvas+ option) of my game to the point that it is performing even better than when hosting native html/js over lan.

    Where I am seeing 30-40 FPS on PhoneGap and 50 FPS on Native over LAN, I am seeing 55-60 FPS with Cocoon.io

    I am super impressed and excited by it.....

    Post edited to correct cocoon js to io

    I assume you are using the stable version 239?

    I am using r240 C2 and this one has a problem in cocoon io, black screen using canvas +, this is still not fixed in cocoon io !.

  • The truth is that this does not look very good.

    • XDK changes its focus, I have faults with it, it does not work well for me
    • PhoneGap only 1 project of 50mb max.
    • Cocoon 2 projects in free account, no crosswalk, with spashscreen

    I've already been able to compile on phonegap but the first thing I've seen has been a bug in my android 4.2 with "On touched"

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  • I have never used phonegap before for building C2 games. Since IntelXDK is planning to drop support for Cordova, i would also like to plan my future build options.

    So have anyone of you guys tried building c2 games using phonegap? Is it good? In a scale of 1 to 10, what would you rate phonegap ? And adding Cons and Pros would also be helpful. Thanks.

    Did you finally use phonegap?

    I have no idea how to use it, intel XDK does not work when using an appodeal repository:

    https://github.com/appodeal/Appodeal-Ph ... plugin.git

    It just keeps loading and never ends, it's frustrating.

  • [quote:gkify98f][quote:gkify98f]11. Even if the technology works well, I noticed it was hard to add plugins like Ads, IAP and other things due to incompatible versions for the most of them.

    Did you know it and how can we prevent ourselves to this problems ?

    This can be tricky. We need to rewrite the official Scirra plugins to make this work better. It's something we intend to do soon.

    I hope it does not take long to do this.

  • After testing, this seems to work fine.

  • Hello, I use this configuration to export.

    This file appears in the export, is this correct?

    I thought that file only appears if I use "Use new intel XDK project format".

  • If I'm right, those should be triggered if you drop the internet connection during gameplay or if you connect. It should work if your are un- and replugging your network cable while running the game. I don't know however if it works while previewing or you'll have to upload your project to a host.

    I have not tried that, maybe try it later.

    I'll upload an example to bitballoon and try it there.

  • Hi, this has no effect, the text is never set to any state, these conditions do not seem to work.

    Am I doing something wrong or is it a browser object error?

  • Ok, I understand how the Ads system works and the "cache Ad" action.

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PabloDev

Member since 2 Nov, 2015

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