PabloDev's Recent Forum Activity

  • the Mnk

    I had updated this behavior, please download again. Here is a modified test capx from yours.

    Ok it works perfect now.

    Thanks, as always!.

  • the Mnk

    Thanks, I saw that bug. I might need more days to modify the moving calculating.

    Perfect! I will be attentive to this.

  • > I mean, if I make a mobile game in C2 and export it, can I use the Scirra service to generate the APK ?.

    >

    Yes, that's the idea.

    Ok, that will make things much easier, I suppose.

  • We knew this was coming in advance and it was one of the factors in creating our own build service. We're also going to look in to using the C3 build service to build exports from C2 so you can use that as a replacement without having to import your project (which could be tricky if you don't have all third-party addons for C3). Also you can, as ever, still use PhoneGap Build, so nobody's left out in the cold. We're also going to look in to making it easier to use the Cordova CLI for local builds. And you still have a few months to use the Intel XDK.

    I'm not sure I understand this well.

    Do you mean that exports of C2 can use the service of construction of APK of Scirra ?.

    I mean, if I make a mobile game in C2 and export it, can I use the Scirra service to generate the APK ?.

  • the Mnk

    Dropbox had closed "public" folder, therefore your link is invalided.

    Ok, I think this should work now

    https://www.dropbox.com/s/1cqybis0rsd45mt/test.capx?dl=0

  • Thanks again, I want to do some tests on that to finish understanding it.

  • Thanks for the info.

    What does it mean to activate it without collisions ?.

    What is the use?

  • The default value for platform behavior is disabled, so I would say this could be some kind of error.

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  • Thanks for the info, my game always worked better with Intel XDK than with webview.

    In web view I always noticed some extra jumps in the framerate that do not happen with Crosswalk.

    I guess at the moment web view is the only option.

  • Hello, in this capx is created a sprite object with platform behavior disabled by default.

    When you hit the space key, a new object is created that collides with a solid.

    Although the object has platform behavior disabled, the condition "Platform is on floor" remains true.

    Is this correct ?, I find it strange, the condition should be false if the object has the platform behavior disabled.

    https://dl.dropboxusercontent.com/u/60803633/testPlatform.capx

  • Hi Rex, have you recently made any changes in the behavior? I'm seeing strange movements, accelerations and brakes that I think are not correct and you get a strange movement between the points.

    For example, I use speed 20 but it is not constant, there are accelerations and decelerations, I think that should not happen.

    https://dl.dropboxusercontent.com/u/60803633/test.capx

  • I have always thought that something like that could happen with the game maker of success. Mafias and contacts on certain websites so that Game Maker games seem to be successful and generate sales and popularity.

    That way they get people talking about the engine and want you to think that you will succeed if you use Game Maker.

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PabloDev

Member since 2 Nov, 2015

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