PabloDev's Recent Forum Activity

  • Attach a project demonstrating the problem

    dropbox.com/s/33ye0688xskjb2w/salto.wav

    The program freezes when you try to import an 8-bit wav file. I know C2 cannot import 8 bit wav files but there must be a fancier answer than freezing to C2.

    The steps to follow to reproduce the problem in the project: Try to import this 8 bit wav file.

    What you expected to happen: C2 should run a window warning that it will not import 8-bit wav files.

    What you observed happening instead: C2 stops and cannot be controlled again. If you did not save your work before, then you will lose your changes since the last save.

    • Post link icon

    276

    In my case the error continues, I simply opened the graph editor, imported a 48x48 graph, changed its control point 0.

    I closed the graphics editor, saved the job in case of a crash.

    The crash occurred.

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  • "Wait 0 seconds" is used to wait 1 tick but ... "Wait -1" also wait 1 tick?

  • Thanks, that was the mistake.

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  • Hello, any idea why this error occurs?

    If I disable this line then the error doesn't happen.

    What's the point?

    ---

    Digging further.

    If I put 0 in this parameter, then the error does not happen.

    That has nothing to do with the Tilemap object.

  • The same thing happens to me in Chrome for PC.

    There is a Rex plugin to simulate pressed keys, I have not tested it, perhaps simulating the pressing of a key with the plugin so the audio will start immediately.

    Or this:

    gist.github.com/demonixis/57264cd34e2bf7bcd0ae

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  • It depends on the events that you are executing / processing.

  • You can't use "Wait" or "Every X seconds" with values smaller than 0.016, because your events run only 60 times per second (not 1000 times).

    Edit: sorry, didn't see jobel's comment.

    Just use time or dt expressions.

    https://howtoconstructdemos.com/simple-stopwatch/

    Hey, thanks for the link, its a good resource.

  • There are several threads where they explain it, you will have to search or maybe ThePhotons will explain it to you.

  • Another track, this time from the first zone, the most basic.

    I am still composing the tracks that I will use in the game and in the version that I will upload to itch.io. I need to do some more tests and I think I have everything ready to publish this alpha version on itch.io.

    Regards!

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PabloDev

Member since 2 Nov, 2015

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