PabloDev's Recent Forum Activity

  • Attach a project demonstrating the problem

    dropbox.com/s/33ye0688xskjb2w/salto.wav

    The program freezes when you try to import an 8-bit wav file. I know C2 cannot import 8 bit wav files but there must be a fancier answer than freezing to C2.

    The steps to follow to reproduce the problem in the project: Try to import this 8 bit wav file.

    What you expected to happen: C2 should run a window warning that it will not import 8-bit wav files.

    What you observed happening instead: C2 stops and cannot be controlled again. If you did not save your work before, then you will lose your changes since the last save.

    276

    In my case the error continues, I simply opened the graph editor, imported a 48x48 graph, changed its control point 0.

    I closed the graphics editor, saved the job in case of a crash.

    The crash occurred.

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  • "Wait 0 seconds" is used to wait 1 tick but ... "Wait -1" also wait 1 tick?

  • Thanks, that was the mistake.

  • Hello, any idea why this error occurs?

    If I disable this line then the error doesn't happen.

    What's the point?

    ---

    Digging further.

    If I put 0 in this parameter, then the error does not happen.

    That has nothing to do with the Tilemap object.

  • The same thing happens to me in Chrome for PC.

    There is a Rex plugin to simulate pressed keys, I have not tested it, perhaps simulating the pressing of a key with the plugin so the audio will start immediately.

    Or this:

    gist.github.com/demonixis/57264cd34e2bf7bcd0ae

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  • It depends on the events that you are executing / processing.

  • You can't use "Wait" or "Every X seconds" with values smaller than 0.016, because your events run only 60 times per second (not 1000 times).

    Edit: sorry, didn't see jobel's comment.

    Just use time or dt expressions.

    https://howtoconstructdemos.com/simple-stopwatch/

    Hey, thanks for the link, its a good resource.

  • There are several threads where they explain it, you will have to search or maybe ThePhotons will explain it to you.

  • Another track, this time from the first zone, the most basic.

    I am still composing the tracks that I will use in the game and in the version that I will upload to itch.io. I need to do some more tests and I think I have everything ready to publish this alpha version on itch.io.

    Regards!

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PabloDev

Member since 2 Nov, 2015

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