PabloDev's Recent Forum Activity

  • Chroma72 I'm pretty sure that monitor refresh rate has nothing to do with it. It doesn't limit the framerate of your game. If all your other hardware is capable of running the game at 100 FPS, on a 60Hz monitor you will be able to see only 60 frames per second, but the game will still run at 100 FPS.

    I think someone is confused here.

    The tutorial says one thing and you say another ...

  • Thanks for the help, maybe it will help me later.

    In the end, what I did was make the textBox invisible so that it doesn't appear on the screen, so I use it as a system to enter text.

    It served me, I just needed it for the player to enter his name.

  • Hey, thanks I already got it.

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  • Hello, "TextBox" objects stop working when you take them out of the screen.

    I want the "TextBox" object to remain active even if it is off screen.

    The object loses focus and text cannot be entered in the textbox.

    I want to keep the textbox off screen but with the focus active so that the user can enter text

    Is there any way to achieve this ?, maybe using any javascript expression?

  • My game on itch.io has no problems.

  • Thank you, so why doesn't Ashley publish how to convert NWjs to C2 / C3? So we don't have to wait for those we don't want to wait for.

  • Hello, in my game the user enters his name.

    I need to check that the name entered has only letters and numbers.

    That is, the user can write this:

    Carlos123

    Charles

    4568

    The user cannot write symbols:

    Charles)(//

    {}[]Charles

    How do I check that the string only contains letters or numbers?

  • Is there a list of steps to prepare a version of NWjs for C2?

    So I don't have to wait for the official launch of Scirra.

  • Why don't you ask in the official photon thread?

    I think that there would be more suitable since the official user "ThePhotons" responds there to the doubts.

    construct.net/en/forum/extending-construct-2/addons-29/plugin-photon-cloud-93112/page-46

  • I also asked the same thing a long time ago.

    My idea was for a car game.

    The car was in a mud zone and if the player accelerated then the car sank into the mud zone, for that he had to move / create a collision point in the mud in the wheel area and move it down to make The car sinks.

  • Ok, I get it, thanks!.

  • Hello, I would like to know why I have to release the mouse button so that the angle to the drops is established.

    When you press the left mouse button, the drops that fall down are created.

    The angle of the drops is set regardless of whether the mouse is pressed or not.

    But the problem occurs when you have to release the mouse button so that the angle to the drops is established.

    I do not understand what happens.

    Why do I have to release the mouse button so that the angle to the drops settles?

    dropbox.com/s/23jny2oae2cyk20/problemaGotas.capx

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PabloDev

Member since 2 Nov, 2015

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