Gallis's Recent Forum Activity

  • I am having trouble coming up with how To construct the AI in my platformer. I have 3 enemy types.   1 is a ground type that payrolls a certain spot. I want them to move back and forth but when the player get in range I want them to shoot at them. But I want only a certain number of bullets to be fired.     Second type is a flying unit that will swoop down at the player and drop bombs. Third is the boss who I want to have multiple attacks that they use randomly.   Also is there a way to limit the number of shots on screen. Right now I have the fire button attached to space bar but you can spam the weapon. Thanks for any help. If I need to provide any more details let me know. Sorry if this seems like an easy or stupid question.

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  • Thanks that worked

  • I am still learning about construct2 and was wondering how create and link addition levels to my game. I want to get to a spot and then be transported to the next level. I am not sure if there is a way to create an additional layer in the program or if I have to create another project for the second project and link those two together. Sorry if this seems like a stupid question. I looked around and didnt see anything about this I may have missed it by accident.

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Gallis

Member since 18 Jan, 2012

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