Shiva's Recent Forum Activity

  • We need to have explanation about this, I know it's probably not your fault, but having the plugin removed after two weeks after I have buy the plugin... seriously I ask for refund. This is not acceptable.

  • Space Thruster

    Description

    Finally, I published a game on the Google Play store. I had one month to do everything, the goal was to publish it and stop making only half of a game...

    It's a simple landing game.

    Tap to give gaz, tilt to move the space ship.

    Scoring is based on gaz used, angle of landing, speed time.

    Warning: It may be difficult or too easy

    • Hints -

    * You don't need to be really perfect to land

  • Hello,

    I bought the plugin 3 days ago and I am very happy with it.

    I have not reached the limitation but I come after some questions. These are the questions that I had now:

    1) Does the path finding plugin will works ? (In future) I made some test and it seem that he is not compatible.

    2) What about animation sprite ? I have created new mesh, but I can't change the animated frame I get error, therefor I spawn a 3D sprite in top of the mesh in order to display the animation. I get the collision working because of the mesh, the animation is almost ok, only the angle of the sprite doesn't display correctly. My question is it's the right method if I need to have a animated sprite, like a walking player but my building etc, are in 3D (GTA style...) ?

    Thanks in advance

    Regards

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  • Hi Lof!

    Yeah! Yes it work great on browser, but like you said not with crosswalk.

    Thanks for the share, could be really usefull!

    Regards

  • Hello,

    I'm currently facing the same problem and I'm almost totally blocked.

    I have tried to modify the base plugin usermedia without succes.

    If we could make the choice for the camera with the base plugin it would be perfect.

    That's what for the moment that I'm trying to following to help to create / modify something. https://simpl.info/getusermedia/sources/

    Where in the source you can see that there's a "optional: [{sourceId: videoSource}]" added after user choice.

    This sourceId is not even growing (1,2) but random...

    Maybe if someone find this and could help (I'm still trying to do something but I'm poor js coder).

    Regards

  • It's a late reply, sorry.

    Like this : https://dl.dropboxusercontent.com/u/269 ... ation2.png

  • krish

    What about using Every X Seconds and set every 1 seconds ?

  • rexrainbow

    Thanks you very much for the plugin ! It's really helpfull to create a map :-)

    I had some trouble to figure how was working the solid propriety but finally understand it !

    I have this little bug that is not really important, only for the "look" maybe you have an idea about what I have doing wrong. The problem is that all the floor (not the wall) if I use two layers is pink, but should be another tile. Really strange

    This is the Capx

  • Just found the solution... I have added For each Zombie at the Is pathfinding moving along path.

    Thanks anyway !

  • Ok. Thanks to have a look. I have added the screenshot.

    Note: I got no problem when I have only one zombie, but if I add another zombie the second have the same animation that the first one.

    Maybe I should loop every zombie and then, set the animation?

    https://dl.dropboxusercontent.com/u/2692790/animation.png

  • Hello !

    I got an problem when trying to setup the animation for multiple instance of the sprite.

    Somebody could help me to find the problem?

    Thanks in advance

    The Capx

  • Hello !

    I'm trying to use the behavior pathfinding but now it's out of my limit.

    I would like to set the max pathfinding angle to for example 10%.

    Should I modify theses part of the behavior below ? or should I do in another way?

    Thanks in advance for your help.

    // Check the box made by the start and dest cells.

              // If the complete box is empty, allow a direct move to target.

              var minX = Math.min(startX, endX);

              var maxX = Math.max(startX, endX);

              var minY = Math.min(startY, endY);

              var maxY = Math.max(startY, endY);

              

              // Path goes out of bounds: no calculable path

              if (minX < 0 || minY < 0 || maxX >= this.hcells || maxY >= this.vcells)

              {

                   failCallback();

                   return;

              }

              

              var x, y, i, len, c, h, n;

              if (this.diagonalsEnabled)

              {

                   var canMoveDirect = true;

                   

                   for (x = minX; x <= maxX; x++)

                   {

                        for (y = minY; y <= maxY; y++)

                        {

                             if (this.cells[x][y] !== 0)

                             {

                                  canMoveDirect = false;

                                  

                                  // Break both loops

                                  x = maxX + 1;

                                  break;

                             }

                        }

                   }

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Shiva

Member since 17 Jan, 2012

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