RTSharp's Recent Forum Activity

  • Hey Folks,

    I’m looking to connect with a Construct 2 Mentor/Programmer (Professional) to help with the construction of casual game engines in Construct 2 while teaching me a thing or two about the event/coding process. In most cases the learning will be from the creation of clean code/events themselves.

    The first game is a simple fish-growth engine for mobile. I’m able to create a basic version myself, however lack the knowledge to refine it and turn into a simple streamlined beast that is both low in file size and watertight in execution. Currently I’m finding every successful resolution to a problem provides two more unexpected problems (hail hydra…) and not being a programmer (producer by trade), I am making very slow progress.

    This is a paid opportunity, and I’m looking to make connections over the long term. Payment can be per hour or per project and we’ll start with some immediate issues I’m having with the fish-growth engine. There is a plan for these games. They will be commercial (advertising rev only to begin with) and they will have world-class art attached to them (I have direct access to artists with clients including Capcom, EA, Gameloft and beyond). Rest assured, I’m not messing around here. I expect the same from you. Experience, knowledge, a passion for games and professionalism only please.

    My current website is here: rtsharp.ca – feel free to directly message me and we’ll take it from there .

    I look forward to potentially getting to know some of the Construct 2 developer community!

    Kind regards,

    Robert

  • Hey Little, thanks - it almost fully works! I'm having the issue you write about at the end, as soon as I release the tap or mouse click, the player fish reverts back to its non-mirrored state - here's what I've done:

    I'm using - On any Touch Start - as there isnt the option of using - On any Touch - as you have suggested (unless I'm doing something wrong... which is quite likely) any suggestions of how to maintain it's mirror?

  • A more immediate tap-player-mirrored solution could be:

    If Touch.X is -X than Player, then Player is mirrored - else not mirrored. I'm not sure how to input this into Construct 2.

    Can anyone help formulate that into Construct 2 speak?! One of the pitfalls of being a beginner

  • Hey - it defo makes sense - It's a system one of my courses uses, although it's not quite the perfect solution i'm looking for as it leaves half the screen with the fish turned the wrong way before overlapping.

    Thanks for the response though, I'll see if i can modify it!

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  • Hey Folks

    Q) I'm creating a fish growth game for mobile and wanted to have the player's fish face the way the player has tapped with no rotation, only mirroring on the horizontal... as simple as it sounds I cant seem to get this to work I'm using the MoveTo Behaviour (third party plugin) which is great, however the fish by default doesn't mirror... so i'm stuck with an upside down fish that swims backwards. Perfect for some games - just not this one....

    Any help to achieve a normal fish swim behavior would be much appreciated! (also I'm new to the Construct community so hi :p)

    Thanks,

    Rob

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RTSharp

Member since 27 Oct, 2015

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