UrbanKhalifah's Recent Forum Activity

  • Hiya, hope ur all good :)

    sometimes when I wake my laptop up from hibernation, having left Construct 2 open, when I maximize Construct 2's window, the majority of the GUI is missing D:

    a video showing the problem:

    View My Video

    my specs:

    Dell XPS L502x Notebook

    i7 2630QM

    6GB RAM

    750GB 7200RPM HDD

    Geforce GT525M 1GB DDR3

    Windows 7 Ultimate [64-Bit]

    all drivers up to date

  • game looks very nice, can't play it yet since I don't have my android phone anymore

    one question, if you were to play the game in your phone's browser by using preview on LAN or dropbox, does it play at the same FPS? what's the difference?

    reason I ask is because the game that I'm working on hasn't been tested as a native app yet, only in phone browsers where it's too slow. and since I haven't built it yet with PhoneGap I'm hoping it gains some speed when I do. did build it with appMobi and it was like 2FPS :(

  • fix the link please, I'd love to try this for my uni project

  • Hey guys, hope ur all good =]

    Not sure if you know but DirectCanvas for Android is in beta stage and you can sign up here to be considered entry into the beta program:

    DirectCanvas for Android beta program

    can't wait for it to be released so Scirra starts using it. always preferred Android :)

  • I'm not sure if this will help but you can create a group of events that contain the events where the 'stretching' happen. this group can be de-activated at start then activated 'on click' and when the 'stretching' collides with the wall which should make it stop 'stretching', the group can be de-activated. and then activated again after another click.

    hope that helps sumhow :)

  • Construct 2 has Families. you can create a Family and add objects to it, then refer to that Family's name when creating events and that the actions for those events will effect every object within that Family.

    hope that helps

  • Yeh it's System > Compare two values.

    in the 'First value' section put distance(Object1.X, Object1.Y, Object2.X, Object2.Y) replacing the object names with your actual objects

    then in the second value section put in the pixel size you want

  • you can try what Nimtrix said by using System - Every Tick: 'Set position to another object'

    or you can use the 'set position' action with X as Player.X and Y as Player.Y and add a value to the Y/X value. for example, if you want the sprite to be a little bit higher, you can put: Player.Y -10 etc.

    up to you, hope that helps

  • I have looked at your CapX, and the problem was that, after completing the first level when you tell the game to start ignoring player's input and wait 8 seconds, you moved the Player sprite's position but you didn't move the Character's position. they are two different objects so moving the Player's position does not automatically move the character's position, it only does that if the Player sprite is moving pixel by pixel on screen.

    I have re-uploaded your CapX with a comment above the changed Event:

    http://www.sendspace.com/file/7x4wok

    hope that helps. and nice game :)

  • alrite, first of all, what kind of game you want to make and how would your player and enemies behave?

    I mean, is it a platformer where the player runs around and enemies spawn near him and shoot from the ground, or they follow him around and shoot him? or is it a ship flying in the sky and other ships start shooting at it when it nears them or they chase it? etc

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  • I do have a solution that works quite well, I've tested it with some blocks:

    it uses distance comparison. make a trigger event to start playing your music/sound then control it in relation to the distance between the object and your character by implementing something like this:

    where 'Cerberus' is your 'Fan'

    <img src="http://i43.tinypic.com/155s9i8.png" border="0" />

    hope it helps and nice idea :)

  • well the game I'm currently working on doesn't have LOTs of enemies on the screen at one time but it has a decent amount of constantly spawning ones, and they shoot at the player, and the projectiles track the player as well, so if you want, I can help you make what you want to make :)

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UrbanKhalifah

Member since 12 Jan, 2012

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