sleepingpanda's Recent Forum Activity

  • Ofcourse, you were right. I totally understand. Inside a game jam, menu screen doesn't really matter anyway.

    I think Homescreen should be done after quite everything. Once you got your game running, gameplay ready, and your overall game design, then it is such easier to make an attractive Homescreen.

  • Wow! Impressive purple colors. That's awesome, really! ????

    Just one thing, if I may... Title screen, I mean its logo, could be better.

    I'm not that fan of the orange. It looks so "simple" in comparison of the rest of graphics.

  • Ha ha, man! I was having fun since 10 minutes by just trying a backflip transfert.

    And I did it, after 10 tries. I really like those kind of games where you hardly Die & Try, and get so excited about doing successfull transferts.

    Well, I think it's already a very good start. Physics is good, I'd love to be able to test more map.

    Congrats! ????

  • Hey, Construct-ors! ????

    Back in August 2016, I started working on my own infinite horizontal scroll game, called Bikosaur – A fusion of "Bike" and "Dinosaur", you got it!

    Since August 18th 2017,I released the 1st version on web, iOS and Android.

    You can play/download it here:

    You can view top 100 leaderboard on game's homepage: bikosaur.com

    Here is a quick video of the gameplay: youtu.be/jPOu7PCNx24

    I'm really looking for some feedbacks, and hope you enjoy it.

    Game is free, and without any ads. I plan to make some updates with (ofcourse) bugfixes, but also new features (like background changes, new enemies, new power-up items, some bike or dinosaur customizations, etc).

    Title screen:

    1st game tutorial screen:

    Unicorn Steak power-up screen:

    Game Over screen:

    ---

    What's next

    ---

    I'm quite satisfied with this version.

    I guess it's missing a few ideas, but I mean the game is playable, and has some challenge (due to its leaderboard) - which should be enough for you to have fun with.

    Anyway, I plan some updates with bugfixes, and new features such as:

    • Switch to Construct 3, and make it compatible with;
    • Enhance leaderboard view (more results, better design, fix text character issues);
    • Add some sort of Levels (with different backgrounds and ennemies);
    • Add some bosses that give some bonus points;
    • Find a way to get some money back (random ads, in-app purchases, etc);

    ---

    Controls are:

    ---

    • Desktop (PC & Laptop)
    • UP arrow key to Jump. Press again to double jump.
    • RIGHT arrow key to accelerate for a few sec. Only on the floor.
    • ESC to open Pause menu, then you can click on buttons using your mouse for navigation.
    • Touch (Mobile & Tablet)
    • A to Jump. Tap again to double jump.
    • B to accelerate for a few sec. Only on the floor.
    • Pause to open Pause menu

    Thanks for reading.

    I can't wait for your feedbacks.

  • Thank you,

    I gave a try to using Timer behavior instead of Wait function and it works like a charm. Your .capx example is also very useful.

    I was aware of the theory behind Timer behaviors, but I didn't really give it a try.

    I thought using Wait functions was lot easier, and Timer behavior functions lot more complex.

    But well, I was wrong. Now I can say you definetely got a more stable code by using Timer functions instead of Wait ones. At least in that kind of situations where you want to play around with variables value for just a few seconds before any other events happen.

    I also figured out that using System variables instead of object variables (on the player character) fixed a few issues on my code.

    Again, thanks a lot.

    Kr,

    Antoine

  • Thanks AndreasR for your quick answer.

    First of all, I wish you a Happy New Year.

    Thanks for sharing your links.

    I think I will first try to play with Construct 2's GameCenter function, and if I can't get it to work. I will then try one of those Cordova/CocoonJS plugins.

    S'ry about that I'd really prefer to use C2 functions instead of depending of external ones. For now, even by googling it, I can't find any detailed tutorials.

    Kr,

    A.

  • Hello guys,

    Do you know a good tutorial on how to use the GameCenter plugin from Scirra?

    I googled it, but I can't find one. I only see tutorials for other Cordova or CocconJS plugins...

    I really want to try using Scirra's GameCenter things in order to create following:

    • Authenticate User;
    • Save datas;
    • Add a leaderboard feature;
    • Add some achievements.

    Thanks in advance.

    Cheers,

    A.

  • Thanks for your tutorials, AndreasR.

    They're really well written! I now have my 1st Construct 2 game available for internal tests via TestFlight from Apple.

    Anyway, may I ask you if you know any good tutorials to implement GameCenter features in a Construct 2 game?

    Mostly to see how codes/events should look like.

    I would like to add a GameCenter leaderboard to my game, but I'm wondering if that's possible by just using GameCenter plugin from Construct 2, and not using an external one.

    Regards,

    Antoine

  • I also had the same issue... Some icon specific sizes (actually ones for iPhone/iPod, and iPad) that were missing. Thanks a lot for the solution!

  • How do I make the konami code spawn a charecter. I know how to type it and every thing but make it do something

    In order to spawn an object, you need to already have one instance of this object on your layout.

    Put it off your layout scene, or somewhere else with Opacity 0, then use your Konami Code event to create it and place it where you want.

    I guess that's kind of the way to go for.

  • In the event(s) that decrease(s) the value of ScorePoints, instead of using an action "Substract from global variable", prefer to use "set global variable value" and use the clamp() expression.

    clamp(ScorePoints - 1, 0, 999)

    Clamp is a system expression that limits the returning value between the min and max values provided.

    In the example it limits with minimum value 0 (so never negative) and max value "999". Adapt max according to the possible scores that can be achieved in your game.

    Ok, I gave it a try and this is perfectly what I was looking for. Very easy to use, and relevant to what I need.

    Note that I used a constant Global Variable for the max. highscore.

    Thank you very much!

    This is a pretty easy fix:

    When score < 0 set score to 0.[/code:1v8cfctn]
    
    Or you could use Kyatric's solution. That's probably a better choice in the long run.
    

    Thanks, Goodfeet for your suggestion anyway.

    P.S.: S'ry for this late answer, but I work on my game aside my daily work... It is a side project, so I do it in my spare time. That's why... But very happy you answered fast, guys.

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  • Hello all,

    I'm currently developing my first game with Construct 2, and I'm facing an issue. Well, not really an issue, but I understand I probably made a mistake while building my highscore feature.

    So, in my game, there is a Global variable: ScorePoints = 0.

    On my HUD, this is simple text that shows current player score.

    Player can earn points by collecting items, and killing ennemies.

    Player can loose points by being hurt, and dying.

    Each time these events happen, it add or remove points to my ScorePoints global variables.

    Everything was fine until I realized there was something wrong:

    [quote:3gfvu26v]At the beginning of the game, player score is 0. So, if he is being hurt, or die, at this time, he will lose points and its score is going to be a negative value.

    This might looks stupid, but I absolutely forgot this case... Now, I am wondering how should I build my player score to avoid this. Is this possible to avoid negative variable? I'm probably missing something.

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sleepingpanda

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