dinofun's Recent Forum Activity

  • I've been using Construct to make games for 1 year now. I finally made one that I think is playable across most browsers and some mobile devices (iPod and Android is all I tested on). I haven't made the leap to export to the Chrome Store, Scirra Arcade, Phonegap or appMobi but instead just as an HTML5 site. I'd like to say that Construct is one of the most enjoyable programming environments I've ever used.

    This game is based on the old Carnival game by Sega with a Dinosaur theme. There are others at the website made using Construct as well.(Dino Toss, Dino Egg Drop, Avoid the Dinos, Dinosaur Candy and Dinosaur Drag and Drop) Hopefully in another year I'll have even better games.

    Thanks Scirra!

    dinofun.com/dinosaurcarnival

  • Thanks for the tips on how to get the Google ads on there. Do you have to use iframes?.

  • Thanks Kittiewan. The drop button bugged me too and I thought I should have done something about it since it is a simple fix. Not sure if other people have the same issue i have sometimes and that it I get to the point where I JUST WANT TO BE DONE. And then I let the little things slip. I'll certainly fix that and most likely add a Level indicator as well. Thanks for your honest input!

  • Another game I made using the awesomeness of Construct. Any ideas for improvement would be much appreciated. Thanks

    Dinosaur Egg Drop

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  • Pretty impressed with Construct 2. I made a simple childrens game called CandyDinos and published it directly to the Chrome store from Construct 2. Very impressed with Construct and can't wait to get started on another game. With this game it was more a learning experience and I didn't design it with any intent from the beginning. I just started seeing what it could do, tried this, experimented with that, and asked questions on the forum. It was really just cobbled together but it really taught me some great things. Like I said, can't wait to try another game. If you go to the Chrome store you can find it by searching for candydinos. Like I said it's pretty simple but I'd appreciate any feedback that you have.

    Thanks

    Tony

  • Well shoot! I was going to upgrade after this exercise...

    Thanks Ashley!

  • I tried it again but this time I exported it as a "Hosted App" and it works fine. Not sure why it won't work as a "packaged app" though...

  • I followed the "Publishing to Google Chrome Store" tutorial today and successfully exported "as Chrome Web Store" from Construct2. Everything looked OK from Constructs end and Google Chrome Store end but when I install the app and launch it I get a black screen and these errors. They appear in Chrome using Developers Tools on the Console tab. I tried un-mini-fying but that didn't work. The file-"jquery.min.js" is not in the .zip file, instead the file "jquery-1.7.1.min.js" is there. I tried renaming it and re-zipping but no love there either. Anybody have this same issue?

    Failed to load resource--chrome-extension://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js

    Uncaught ReferenceError: log is not defined--c2runtime.js:147

  • There's a dropdown menu giving you several choices as to how you want to export your project. I chose "Export as HTML 5" and then just uploaded those files. I tried PhoneGap but couldn't get it to work. I haven't looked into why though. It might be something i did on my end because i tried PhoneGap with a different example and it worked ok.

  • Not sure of your question... How did I get it to Android? If thats what you're asking all I did was export it as an HTML 5 project. It works great on my Android but not sure of other mobile devices.

  • Construct is really amazing. I made this game in a day and the part that took the longest was finding sprite artwork and sounds. The "coding" part took maybe a few hours. Its just a simple kids game but I wanted to incorporate as much as possible from Constructs library. Mostly done to learn Construct. It evens runs on my Android pretty well.

    Candy Dinos

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dinofun

Member since 12 Jan, 2012

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