Awesomeggs's Recent Forum Activity

  • Yeah, trying to find the Platform School examples is pretty hard.

    I have some that I found, and put them in my Dropbox.

    dl.dropbox.com/u/56653097/Games/Platform%20School.zip

    Keep these, keep them and never let them go!

    As for tutorials try this page

    69.24.73.172/scirra/forum/viewtopic.php

    I'm pretty sure all of these examples are for Construct Classic, and have no 404 errors.

  • Your welcome! :) I'm pretty sure there is a better way to do it, but this way worked pretty good for me lol. When you do export it as a .exe to share with your friends, make sure you include your music, and sounds folder in the same folder as your .exe just like you did with the .cap, and you will be jut fine. You may want to put everything it in a .zip folder after you export it, just to keep everything nice and tidy!

    Oh! As an extra note, when you do share it, they will have them download the dxwebsetup application in the Construct folder so that they can actually play your game. :P

    This is what it looks like.

    dl.dropbox.com/u/56653097/Games/Dxwebsetup.jpg

    So it is best to make a copy of that, and put it in the folder with your game too, so others can play it.

    Hopefully I made sense. :)

  • Yeah, when I tried to put music in, it was really confusing. What I did was make a folder for my game. In that folder I put the .cap for my game, and a folder for all of my music named "Music", and a folder for all my sound effects called "Sounds" like this dl.dropbox.com/u/56653097/Games/Example.jpg

    When I put in music, I did

    Start of Layout--->XAudio2--->Play music from file---> AppPath & "Music\Saria's Song.mp3"

    When I put in sound effects, I did for example

    On collision between Link and Octorock--->XAudio2--->Autoplay file---> AppPath & "Sounds\Young Link Grunt 1.wav"

    But remember to put the "Music" folder, and "Sounds" folder in the same folder as you .cap, or else it won't play the music. :)

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  • Here it a .cap.

    I hope it is helpful. :)

    dl.dropbox.com/u/56653097/Games/Global%20Text%20Score.cap

  • Hello everybody. This is my first official question (of many) on Construct!

    Ok, I have been trying to figure out a way to recreate a certain movement. I want it to be much like how the Pikmin follow Olimar in Super Smash Brothers Brawl. I tried to give them both physics, and platform movement, but to no avail. My question is how would I go about doing that? I used the awesome chain code that R0J0Hound made in case you were wondering. :p

    Any help is appreciated. :)

    Here is the .cap. You press x to jump.

    dl.dropbox.com/u/56653097/Games/Pikmin%20Movement.cap

  • Hello everybody! My name is Anthony.

    I have been a lurker on this website for a few months, and now finally, I have decided to join. I have been playing video games for as long as I can remember, and have loved every minute of it.

    I found Construct, because I have been looking for a free game maker that was good, yet easy to understand. I tried Game Maker, but it really wasn't intuitive for me. I also tried MMF2. I liked it a lot, but it wasn't free. Then after some research, I stumbled onto the glorious Construct. It was both free, and very intuitive for someone like me who has very little programming knowledge. I think that Construct is one of the best free game makers out there!

    Thanks to the help of people like Deadeye, Arima, Ashley, and COUNTLESS other people who have indirectly helped me by answering the questions of others on this forum, I have got a pretty good Zelda game going now! :) It's not done yet, but it's getting there! I am looking forward to hanging with you guys!

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Awesomeggs

Member since 10 Jan, 2012

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