Awesomeggs's Forum Posts

  • Don't worry, your English is fine. :)

    Anyway, all you have to do is click anywhere on your layout, then go to the blue "Properties" text.

    Example here: dl.dropbox.com/u/56653097/Games/Window%20Help.png

    Then click on the window resizing tab.

    Example here: dl.dropbox.com/u/56653097/Games/Window%20Help%202.png

    Simple as that. :)

  • Yeah, I'm glad it ended up working too. Sometimes it would pick three or four. Other times it would pick all of them. The else action ended up being too random for me this time. But, I'm glad I was able to find an easy workaround. Thanks.

  • I figured it out! ^_^ It was really simple.

    I had the events:

    +Enemy is overlapping Pool

    ->Enemy activate Warp Effect

    +Else

    ->Enemy deactivate Warp Effect

    What I should have had was

    +Enemy is overlapping Pool

    ->Enemy activate Warp Effect

    +Enemy is not overlapping Pool

    ->Enemy deactivate Warp Effect

    So simple lol.

  • Hey everyone!

    I have been working on this seemingly simple problem for a while now.

    I have a "pool" sprite that allows the player to swim. When he overlaps the "pool" he will activate the built in Construct "Wave" effect I gave him, and I have to say, it looks pretty cool!

    So I wanted to do the same for the enemies. The problem is, when there is one enemy overlapping the water, all of the enemies end up activating the "Wave" effect which is not what I want. How can I make it so that only the enemies who are directly overlapping the pool activate the effect? Thanks in advance. :D

  • That's a pretty awesome effect Lucid! Very simple, yet very effective! :D

  • I figured it out. It was actually easier than I thought. :P

    All I did was make an interactive wall that looks like the other walls. When you are sliding, the interactive wall becomes a non solid, and turns back solid when you are done sliding. I also fixed the slide animation, so that you can't slide forever! You also don't have to be moving for it to work, but instead, you have to hold down the left or right arrow key to slide. Thanks for your help though! :D *High fives*

    Here is the edited cap

    db.tt/XBsjNNVT

    (Same controls as before)

  • Hey everybody!

    So I was working on a game 100% made by me (I know, very exciting!). So far everything is going very smoothly, until I get to my "sliding" animation. What I want to do is allow the player to slide on the ground for a short amount of time when both down and C are pressed (while Karo is moving), and to be able to go into smaller spaces you couldn't while just standing. Sounds easy right? Problem is I can't do either of these relatively simple actions. Maybe one of you guys can help me out? The most important thing is to get the sliding under small spaces working. Any help is appreciated! ^_^

    Here is the .cap http://dl.dropbox.com/u/56653097/Games/Karo%27s%20Adventure.cap   (Please don't take my noobish artwork lol)

    Controls

    Arrow Keys: Move

    Down: Duck

    X: Jump

    C: Punch

    Z: Run

    Z + X (While moving): Flip

    Up + C (In the air): High Jump

    Down + C (while moving on the ground): Slide (the problem)

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  • All you have to do is uncheck the bunny hop option in the platform movement. :)

  • Hello StreakThundrstrm. I'm not quite sure I understand you problem. Sorry.    :(

    I think you should post a .cap, maybe that could help us understand your problem a little better? :)

  • Your welcome!

    We did it Steven.

    *gives Steven a high five*

  • I'm not quite sure I saw what you problem was. The only thing I can think of is that you had the "Down Button" action ticked, which allowed Wario to fall through the platform when you pressed down and jump at the same time.

    I edited the .cap just a little. I changed the controls, so now you control an invisible "Player" and have Wario always at his position. The "Player" handles collisions much better, and Wario's animations are not jerky when he moves. I recommend using a "Player" whenever you make another game.

    dl.dropbox.com/u/56653097/Games/pro%20edit.cap

    I'm not really sure I solved your problem, so let me know if you still are experiencing that problem, and I will try to fix it! :)

  • Hey, my first bump! :)

    It kinda hurts. :p

  • Yeah, trying to find the Platform School examples is pretty hard.

    I have some that I found, and put them in my Dropbox.

    dl.dropbox.com/u/56653097/Games/Platform%20School.zip

    Keep these, keep them and never let them go!

    As for tutorials try this page

    69.24.73.172/scirra/forum/viewtopic.php

    I'm pretty sure all of these examples are for Construct Classic, and have no 404 errors.

  • Your welcome! :) I'm pretty sure there is a better way to do it, but this way worked pretty good for me lol. When you do export it as a .exe to share with your friends, make sure you include your music, and sounds folder in the same folder as your .exe just like you did with the .cap, and you will be jut fine. You may want to put everything it in a .zip folder after you export it, just to keep everything nice and tidy!

    Oh! As an extra note, when you do share it, they will have them download the dxwebsetup application in the Construct folder so that they can actually play your game. :P

    This is what it looks like.

    dl.dropbox.com/u/56653097/Games/Dxwebsetup.jpg

    So it is best to make a copy of that, and put it in the folder with your game too, so others can play it.

    Hopefully I made sense. :)

  • Yeah, when I tried to put music in, it was really confusing. What I did was make a folder for my game. In that folder I put the .cap for my game, and a folder for all of my music named "Music", and a folder for all my sound effects called "Sounds" like this dl.dropbox.com/u/56653097/Games/Example.jpg

    When I put in music, I did

    Start of Layout--->XAudio2--->Play music from file---> AppPath & "Music\Saria's Song.mp3"

    When I put in sound effects, I did for example

    On collision between Link and Octorock--->XAudio2--->Autoplay file---> AppPath & "Sounds\Young Link Grunt 1.wav"

    But remember to put the "Music" folder, and "Sounds" folder in the same folder as you .cap, or else it won't play the music. :)