Hi rexrainbow
I was wondering it it's normal or a bug that the bnickname behaviour only works if that object is already present in the layout, whereas the 'assign nickname' action works fine without.
Currently I'm keeping all my object types in separate layouts for organization, (the game creates levels from scratch in a blank layout) and I'm using a huge list of 'assign nickname' actions on start up. It works okay, but is problematic for other reasons and is just inelegant.
Also, earlier in this thread you mentioned setting the nickname plugin to 'global' but I'm not seeing the setting either. Is that maybe related?
thanks in advance.. also thanks for this plugin! this is essential for larger projects i think