maxrpg's Recent Forum Activity

  • So has anyone actually managed to publish a C2 game on Xbox one yet? - and is it or isn't it possible because I'm reading conflicting information all over the place lol.

  • Hi,

    Is there a page somewhere that details a comparison of C3 vs C2 in terms of features?

    Basically what I'm asking is what can I do with Construct 3 that I can't do with Construct 2?

    I develop apps (and now games) purely for Windows UWP and with the introduction of the Xbox Live plugin C2 now has me covered for desktop, mobile, tablet and console. So I'm just thinking to myself do I really need C3

    lol Sell it to me..give me the sales pitch

  • Thanks I'll give those a try.

    The game is basically a puzzle game where on each level the player is shown a number of colored squares and then after X seconds the squares go blank and the player must replicate the colors they were shown.

    So I just need a way of storing each level/stage of colors and then check the players 'input' to see if they match in order to progress to the next level.

  • Hello,

    Lets say I have a layout with 5 square sprites on it. Each square would be a different color on the start of each level and I would like to store these for example like this:

    Level 1 - Orange, Yellow, Blue, Red, Green

    Level 2 - Brown, Pink, Yellow, Red, Blue

    Level 3 - Green, Yellow, Red, Blue, Pink

    I just want a single layout that I can use over and over again with the data above. So when the game starts it will load level 1 data and color the squares as indicated. When the player completes level 1 it will then grab the data for level 2 and color the squares accordingly...and so on.

    How is best to store this information and get it when needed.

    If anyone can also give me a basic example capx or something that would really help.

    Thank you.

  • I have a game in progress when the player fires a "Bullet" out of a gun and shoots the enemy.

    Now I have multiple instances of the enemy moving around the screen and if the bullet hits the enemy the enemy is destroyed. The problem I'm having is that if say 2 or more enemy sprites are overlapping and the bullet touches 2 enemies then both enemies are destroyed.

    How can I make the bullet only kill 1 of the enemies, 1 bullet 1 kill.

    I obviously destroy the bullet when it hits the enemy but still if more than 1 enemy is hit by the same bullet they all get destroyed and I don't want that.

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  • Hi all,

    Unless I've missed it Construct 2 doesn't have a "Save as template" option and I'm wondering why this is?

    I have seen some tutorials on how to do it manually but (in my experience of software development) surely it would be a simple 2 minute process to add a save as template mode which simply saves the capx to the template folder and updates the startdlg.xml file accordingly.

    This would be a really great feature to have.

  • I am trying to get my player to throw an object (grenade or bomb)

    I spawn the object and add physics force of 60 at 330 degrees which gives the perfect distance that I want the object to travel as shown here:

    My problem is it doesn't travel fast enough. If I add more force it moves faster but travels further which is what I don't want.

    How can I make it move faster without increasing the distance it travels?

  • I'm still having this problem but I have now noticed that it only occurs when using the Microsoft Edge browser. BUT the problem still remains when testing on Windows Phone, maybe it uses Edge in the background or something to run the game?

    I did some web searching and found a thread on fusions forum from someone having the exact same issue, obviously with different game dev software but same problem. He described it as keys not releasing when let go of them.

    Here's another thread on html5gamedevs: goo.gl/jUolmz

    I don't know what to do. I want to develop my games for Windows Phone but if it is having this issue of keyboard/touch controls having a mind of their own then no one will play my games because they're too glitchy.

    Any thoughts on what may be causing this and possibly how to get around it?

  • Its simply 2 sprites

    Player sprite - Solid & Platform behavior with default controls

    Floor sprite - Solid & Physics behavior made immovable

    I run the project and I can control the player left, right and jump as intended. Problem is sometimes the player keeps moving in direction even when I stop pressing the key.

  • Whenever I use the platform behavior default controls or custom keyboard controls my character continue moving left/right even when I release the pressed key.

    This happens regularly, it can be fine for a few seconds example pressing left will move the player left until I release the key but other times it continues moving left even when I let go of the key.

    Any solution?

  • Hi,

    I have been trying to make a mobile game but I'm having an issue with touch and windows phone 8.1.

    I have a left and right arrow button in my game and when I touch them the character moves in that direction and it works just fine.

    The problem is after a short while playing the game the touch input seems to lock and my character seems to develop a mind of its own and continues to move in the last touched direction and touch input no longer responds

    This is my event sheet and I can't see that I'm doing anything wrong. Could it be a bug in C2?

    Any ideas on how to fix it?

  • If you know how to use visual studio you can convert a contruct game to a metro app in about 60 seconds. Start a new javascript project then import jquery-1.7.1.min.js and c2runtime.js files into the js folder.

    Add all your images to images folder and create media folder if you need it. Then copy the code over from index.html into the default.html file in the project, some small modifications are required in the html for example you have to point all javascript src files to /js/ like this src='/js/jquery-1.7.1.min.js' because you cant use scripts from URLs they have to be local sourced

    Then build/run the project and your game is now a metro app :) it works great.

    A built in metro exporter in construct 2 would be great though so im looking forward to that :D

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maxrpg

Member since 6 Jan, 2012

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