Jase00's Recent Forum Activity

  • Bumpity bump.

    Any sort of advice would be greatly appreciated! I have read the documentation supplied from Scirra but I'm having a hard time for something that sort of looks like it'd be extremely easy to figure out if one had prior knowledge about shader writing.

  • This plugin is awesome!

    I had one little problem with it but it was my own fault for not trying the ultimate solution earlier, but I was trying to paste an object that had it's collisions disabled, and I spent hours working on the events in many different ways, and made a separate project to test the Paster thinking it wasn't working for me (worked fine on the other project of course), but yes, collisions disabled caught me by surprise. No biggie at all though, didn't matter if they were disabled or not in my case!

    Using this plugin, I've managed to improve performance x10! I have a cloud generator that makes a few blurred circles in a little area per cloud, so I would have around 120 Cloud sprites, each individually scrolling sideways in the background, which killed performance a bit when it's alongside the rest of the game, but now this plugin groups it all together and only has to scroll 20 Pasters.

    Much appreciated r0j0!

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  • I think I know what you're after. You want it like "Hold click onto the button to keep the LBumper and RBumper up, then letting go would reset their angle"? If so, here's an explaination.

    Your click events are triggers ("On Click"), this means that those events will run only once, then it gets to Event 3, which resets the angles back to 0.

    Try changing Events 1 and 2 from "On left click" to two conditions: "Left click is down" and "Is mouse overlapping spr_LBumperCont". Then remove the "Every 0.25" condition, then move Event 3 above Event 1, so that the order will be correct (It will read if it should reset the Bumpers' angles, THEN it will detect if it is being clicked, and if it is, then reset the angles)

    Hope I've understood you and have been of help! Welcome to the community!

  • It's likely as long as the device has WebRTC support, which I believe Chrome for Android does have

  • This is hard to analyse, like for instance, why is there a b1 and b2 pot, what's the difference? Maybe if you upload a capx, we could help more!

    But from what I can gather. When you reposition the plant pot back up to the window, you're making it invisible, which hides the fact that you're plant pot is naturally falling because of the physics behaviour. So when the "Falling" events are triggered, it's not what you expected.

    We could definitely help more with a .capx!

  • Ok cool!

    You're Retry button is still there even when it is invisible.

    On Event 10, add another condition [Sprite2 "Is Visible"].

  • There's a 3rd party plugin called "Sprite Button", that's preventing me from opening your .capx

  • This happened to me a few times too, both Pause and Step were greyed out and I couldn't click them, but it's not happening consistently as far as I know, and I usually close off the preview and preview it again if this happens and things go back to normal.

  • I'm pretty certain there is an Example file in Construct 2 showing how to do exactly this!

    Open up Construct 2, File>New

    You get a list of templates, type "Light" into the searchbox to find it faster, and then select it.

  • Hey,

    There is an awesome little piece of software I believe somebody created on this forum called something similar to "GiveYourFontsMono", you can use that to generate a Spritefont for you. Using the options within the software, you can leave space around the edges of the SpriteFont, and then you could draw an outline around them (so white font, black outline). Some software does this for you

    The other way, you could program it in which gets a bit fiddly to explain. You would have a Sprite called "Digit", in which each frame is the image for the number (Frame 0 = 0, Frame 1 = 1, all the way to 9), and you could slap the Bullet and Fade behaviour onto it so it moves and fades away, then you just gotta do a slightly complicated few events in order to position the numbers correctly according to the damage (This is really finicky to do, I totally recommend Spritefont).

  • Kept an eye on this overnight. Just noticed the Gravatars are back! Pretty sweet! Looks awesome and has a handful of awesome functions, I'll probably feel more inclined to post more often now

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Jase00

Member since 5 Jan, 2012

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