Hi everyone,
I would like to present to you my working Title Umpteem Worlds.
It will be a retro 2D platforming game inspired by the likes of Mario and Donkey Kong. In which you platform your way trough levels and progress in them by completing puzzles (as in hitting a switch to unlock a door etc.)
At the moment I don't have much art to show you guys yet because I am creating the gameplay systems first.
Synopsis:
You play as the guy (who currently does not have a name yet) that is on his way to the gym when suddenly a portal appears in front of him and a strange man comes out of it. After some chit-chat the man get's pulled back in and takes the guy with him by accident.
The guy has to make his way back to his own world by saving the strange man and defeating the evil world traveling overlord.
Features:
Transform:
The main feature of the game is a transformer that allows the guy to transform into different forms. In his world he is a young athletic male that can defy gravity by double jumping and is very good at rolling around. In the robot world he is a small robot that can shoot cannon balls. There will be several different forms which all have unique pros and cons. Once unlocked you will be able to freely switch between forms at a transformer built and scattered around by the strange man.
Multiple worlds:
The game will feature several different worlds each with their own unique features. For example we have our world, which is not that exiting but there also is a robot worlds ruled by robots and water worlds where you'd better be able to hold your breath for a long time.
Just play:
No micro transactions, no online, just play! The game will be available on the web and on smartphones. No online connectivity needed, no microtransactions for more lives, no facebook integration for sharing results. Just install the game and play, just like the good old days.
Milestones:
Main character movement - Done!
Touchscreen controls - Done!
Transform system - Done!
Basic enemy ai - Done!
Health system - Done!
Lives system
Dialogue system
Level select system
Advanced enemy ai
Level progression
Saving/loading
Art
Sounds
Testing phase
Release