straybullet's Recent Forum Activity

  • Agreed, Admob, Applovin and Leadbolt is where it's at!

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  • I've owned Construct 2 since it's early beta release, and held off doing anything with it because it was young and lacked support for I wanted to do. We have decent 3D game engines for mobile apps, but some times we want to do 2D apps.

    Well outside of Game Salad (which sucks for ad networks and their owners don't give a rats behind about Android ad networks it seems) and Game Maker Studio (which is really new to the market) and the over priced Corona with no visual level designer...

    I want to revisit Construct 2 again and see if it's ready to publish games for Android and possibly iPhone.

    Is Construct 2 ready for mobile games?

    What is the best way to publish/export AppMobi or Cocoon? Seriously what are you guys using.

    Can you use a real ad network ie Admob/LeadBolt/Applovin with these exports?

    I mean Android users are mostly free loaders and free games with Ads seem to work the best, if I can not make money off developing a game then no use doing it.

    Thanks in advance!

  • I'll be honest, I purchased C2 knowing it would not do for me what I needed at the time. I know html5 is a horrible way to go currently for many reasons and it takes something like Appmobi to make it usable on mobile phones.

    What I need is not there yet looking at the release notes, but if Appmobile gets in to advertising with us developers then their prices should some down to entice more people to sign up making them even more money.

    I researched many many engines, almost went with Corona, but they want $399 a year for PRO and they don't really have a IDE for crying out loud, no visual editor no text editor, really...

    I am using Shiva right now because it supports, PC's,Mac's, BlackBerry's, IOS devices, Android, web via their plugin and they are add Stage 3d (new flash support) and Google Native

    I say this not to down Construct 2, I really want it to grow in to an mature game making environment for mobile and during that growth I hope Appmobi realigns how it does business with us.

    C2 is possible one of the easiest ways to make games, Shiva is not but I went for the device support for now and hoping one day to see C2 as one of my main dev environments for 2d games.

  • I can respect the not having the means to hire more people to create exporters. But can you at least shed more light on your plans for Appmobi and if you will it will benefit people looking to create mobile games?

    The accelerated canvas is supposedly a way to get around html5 and the native browser limits.

    Also if you don't have time for exporters, the EXE one might be easier than you think. Awesomium is free for indies making less than a certain amount, and I am sure that fits most users here.

    Could you not find a way to export Awesomium exes, since you do not have to update the export when you release new html5 changes because its a browser that runs the code it will be easy once you have it working, it should be set and forget with no more updates for the exporter.

  • I completely agree with the OP. HTML5 is basically useless. I too have been very disappointed with the performance of HTML5. I have many Mobile devices, tables, chromebook, PCs and Mac and there is never a common performance between them to make 1 game for all devices and expect it to work well.

    Appmobi is our best bet if we do not get real exporters. I honestly say there is no decent game creator for Android, there are a few for IOS.

    If C2 could export to Android, it would be a huge success because Ashley would own the market.

  • Yeah, we hope to be adding more integration in future!

    That's the best news I heard yet for Construct2 <img src="smileys/smiley2.gif" border="0" align="middle" />

  • It would be great if we could get appMobi speed with our C2 creations

  • Thanks, I did a no no and assumed pack app mean it was packed. But yes it's just raw files in a folder.

    I can still see including files within Construct IDE an easy way to keep track of shared assets that gets pulled in to the export, but I know you guys are pretty busy.

  • Is there a way to include extra files with our exported project, now that we have a html iframe plugin I have some interesting things I like to do, but I need the files included with the exported version.

    When I export html5 I can copy the files manually to the directory and it works great, but I have no way of doing that with a chrome export.

    Basically I am using the iframe plugin to display my html docs and images locally.

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straybullet

Member since 31 Dec, 2011

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