Nimtrix's Recent Forum Activity

  • That sounds like a nice feature.

    If I've understood correctly, you want to be able to add different images to a TiledBackground object (like frames in sprite objects) and have the TiledBackground pick a random frame for each tile. I think that could be useful, but it would have to be added. The object could have a property where you could choose if the order should be random or not.

    The best way I can think of is adding several instances of a Sprite object with different frames, and pick a random frame through events. But I know that's not what you're looking for.

    Maybe you should make a suggestion in the "C2 General" subforum. If you don't, I think I will. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I'm not sure if offline file saving will come with r100, but I'm pretty sure Ashley said it would be easy to implement so we can probably expect it soon after the .exe export is available if it doesn't show right away.

    We'll just have to wait and see. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The way I see it, whoever exported it with a license has a right to earn money from it as long as the original owner gives consent to release, and release for profit. It almost sounds like the free equivalent of a publisher.

    bWard: How about if the "publisher" then sends the money to the original owner? The owner would then be earning money off a product he does not have the right to use for profit. At least that's how I see it. It's a gray area though.

  • Getting someone to export for you might be OK as long as you don't make any money off it, I don't know. I guess it would be as if you worked in a team where one member of the team had paid for a license. But I really don't know.

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  • Close all other tabs, then close the last one? It's just one more click, I don't see the problem.

  • I'm not sure if you're allowed to do that, but one thing I do know is you are not allowed to make money off your Construct 2 game if you don't have a license. So even if someone did export it for you, you can't sell your game to get money for a license.

  • If you wait until the next release (r100), there will be .exe support and offline file saving. See this blog post for more information.

  • I made this .capx for someone about a month ago, maybe it can help you as well?

    MultipleUnitMovement.capx

  • There might be an easier way, but here's one way to do it:

    SpawnOutsideLayout.capx (r99)

    It's basically what sheepy said, but if you want to spawn from all directions you first need to pick an edge to spawn from.

  • Cool, I still can't find it on my own though. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Looks like it might be the WebGL shaders planned for r100!

  • I haven't tried, but I think it's possible with R0J0hound's canvas plugin.

    Maybe try Yann's example in this post?

  • engberg: Does it help if you see it in action?

    Quick .capx: Fill1DArray.capx (r99)

    If you wonder how the tokenat expression works, have a look at this manual entry. If you need more info on arrays, I would recommend this tutorial.

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Nimtrix

Member since 30 Dec, 2011

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