Use the "Set angle of motion" action and the angle expression "angle(Missile.X, Missile.Y, Target.X, Target.Y)"
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You should probably add a "For each" loop. This will loop through each enemy, checking them individually.
Strange, it works fine for me, can change it to any colour without problem. I do get the crash from your other bug report though, the one with the anchor point.
I'm not sure what you mean by "freaks out", but try changing the condition with the distance expression to say "less or equal" instead of "equal". It's not very likely it'll be *exactly* Unit01.Height.
Here's a way to do it by simply moving the button based on a "weight" variable in the box objects. You could also set the height of it if you can't hide it behind another object like I do in this example.
PhysicsTrigger.capx (r99)
Hehe, yeah I know the feeling, I always mess up on that myself. I find the easiest way to check if you've done it right is to get the angle out in the text object.
Up should be between 225 and 315 and down should be between 45 and 135.
Ashley yeah as far as i know it runs Android 4.0 ("Ice Cream Sandwich").
Don't use anchor for UI, put it on a layer with parallax 0,0.
I don't see any reason why Ludei and appMobi would not make their exporters work for the OUYA. It's already running android and has better hardware than a phone, so it shouldn't be much of a problem I think.
But please, keep us posted if you get an answer Joannesalfa!
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Nah, he meant having different animations in one object. That way you'll need only one set of events. OR you could do it like you just said with multiple objects and use families, but you'll need a license for that.
Member since 30 Dec, 2011