It's just an instance variable called "parent". Give your particle object an instance variable, name it "parent" and use "Set value".
I would use the Canvas plugin if i were you. It allows for all kinds of drawing, here's an example of how to set up some simple draw and fill tools:
Example: DrawCanvas.capx (r102)
Try it out
Download Canvas plugin here.
How to install plugins.
I haven't looked at the .capx but I'm guessing you only added the loop as a condition in the event? You should add the loop-event as a sub-event of a trigger condition like "On start of layout", or the event will run every tick and create 5 planes every tick.
So something like this:
+On start of layout: +Repeat 5 times: [ul] [li]>Create object Plane
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Remove the "Bound to Layout" behaviour from the walls and everything should be fine.
Here's one way to do it:
DragDelay.capx (r101)
You could probably use the Drag&Drop behaviour if you want, but I prefer just using events. Hope it helps!
It should work if you replace "Cogs: Is overlapping" with "Shield: Pick nearest to (Cogs.X, Cogs.Y)".
You could do it like this:
<img src="https://dl.dropbox.com/u/11087850/PinMultipleObjects.jpg" border="0" />
It's pretty simple to do without the pin behaviour, you can just use the "Set angle" action:
AnglePin.capx (r101)
You could also use the clamp expression:
clamp(float(TextBox.Text), 0, 360)
Will return 0 if the value is below 0 and 360 if it's above 360.
I see you've found what you're looking for, but I had already started so here's an example anyway: DragDropPicking.capx (r101)
F4 Preview project from first layout
F5 Preview current layout
F6 Export project
Link to manual entry
To get the center position of the viewport use 'ScrollX' and 'ScrollY'.
Edit: Use parallax as mentioned below if it suits your needs
Member since 30 Dec, 2011